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Browsing by Subject "pelillisyys/pelillistäminen"

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  • Ahtela, Pauliina (2018)
    The purpose of this Master's Thesis is to study, which factors increase or decrease the meaningfulness of learning through online courses according to the theory of meaningful learning. In addition, I will look at the features of online courses and the effect of gamification on learning online through the theory of meaningful learning. Corporations’ general attitude towards gamification is seen varied and the study explores the different ways in which gamification and learning are seen online. The aim of the study is to find meaningful learning factors for course users, companies’ supervisors and course planners in online courses. The research focuses on analyzing the opinions of the target groups. In the study, I studied three different online courses ordered by different companies. The research data is formed of 10 interviews, three of whom are users of the courses, the three supervisors of the course and four online course authors. I have collected material with a survey and thematic interviews. I ana-lyzed my results with the qualitative content analysis. According to my results, the length of the course and the extent, versatility and variability of the con-tent, and the student's own characteristics and the set goals of the courses are influenced by meaningful experience. Gamification was described as bringing interdimensional, challenging and motivational learning to online learning. Based on the results, an important aspect of learning at online courses is the personalization of learning, where gamification plays an important role.