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Browsing by Author "Särösalmi, Noora"

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  • Särösalmi, Noora (2021)
    The purpose of this research is to produce knowledge of languaging. The research strives to describe how students talk about their thoughts and actions while playing games designed to teach mathematics. This research is based on Jorma Joutsenlahti’s theories of languaging. The speech of the players is rated by four languages: natural, symbolic, figure and ac tion. These languages and their specific traits are presented in the theory chapter. There were six participants from different parts of southern Finland. The players were from grades 2nd to 5th . The games were from DragonBox - School. The material was col lected by recorded videostreams, because current Covid19-situation made it impossible to meet face to face. This is a case study research. The analysis was made by content analysis using both quality and quantity methods. In the light of this research, the amount of the talk has effect on mathematical speach. The more student talked during the game, the more there were use of mathematical lan guage. Also, the familiarity of mathematical terms increased the use of language. All the four languages were noted in the players talk. The natural language was in the largest role, strongly connected to action through gaming. Also, the symbolic language was used during the games. The games itself contained lot of figurative language; the players recognized some of the figures. There were no tasks in the game to produce figures. The result of this study gives information about languaging.