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Browsing by study line "Käsityönopettaja"

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  • Kaasalainen, Eveliina (2023)
    Aims. In basic education, students acquire important basic skills that are necessary for success in further studies. Craft competence developed in the craft subject promote not only practical and theoretical knowledge, but also students' awareness and self-knowledge. The study examines the perceptions of vocational teachers about craft competence as school readiness for vocational education and the factors affecting it, such as the need for cooperation between educational levels. Methods. The research data was mainly collected in November 2022 with a online survey from vocational teachers (n=81). The survey was distributed both on social media and directly to vocational schools with research permits. The research was guided by phenomenography due to its nature of exploring perceptions. The answers to the open-ended questions of the survey were analyzed by means of phenomenographic analysis, and as a result, description categories characteristic of phenomenographic analysis were created. In addition, the material was quantitatively analyzed for the attitude statements in the questionnaire. Results and conclusions. Based on the perceptions of vocational teachers, craft competence as school readiness was divided into three descriptive categories: craft knowledge, craft skills, and craft attitudes.These description categories included handcraft skills, theoretical knowledge about craft tools, materials and design among other things, artistic ability, working fluency such as self-directedness, work safety skills and problem-solving and reasoning skills, as well as individual factors such as attitudes, values and motivation. Vocational teachers considered craft competence important, especially with technical craft skills being particularly valued. The level of craft competence was generally assessed as weak, which was also evident from the answers to the open questions. The need for cooperation between the craft subject and vocational education was felt to be important, and the positive effects of cooperation were seen especially as an increase in awareness and the development of skills. Cooperation could be implemented through workshop activities, visits and jointly set goals
  • Halonen, Alisa (2021)
    The purpose of this study is to investigate how craft teachers in Finnish basic education perceive their digital technology competence, how they integrate digital technology in their teaching and which factors influence the teachers’ experiences of their own competence to integrate digital technology in crafts . The aim is to map the current state of digital technology competence of craft teachers, so that it is possible to become more aware of the factors that promote and prevent it. The research data was collected with a structured questionnaire and interview. 17 craft teachers responded to the research questionnaire, and four craft teachers participated in the interview. The Likert-scale survey was part of a larger Growing Mind research project. The two datasets were analyzed separately. In the questionnaire analysis, the frequencies, medians and standard deviations of the answers were examined. The interview material was analyzed qualitatively combining data-driven and theory-based analysis. The results indicated that craft teachers' experiences of their own digital technology competence varied. However, teachers felt that their technological competence was sufficient, and instead of static competence, they emphasized the importance of maintenance and continuous development of the competence. Digital technology was perceived as supportive to teaching, but its use in teaching remained rather one-sided. Teachers viewed digital technology as a teaching tool. There were numerous factors influencing teachers' technological competence, and in addition to the teacher's own technological know-how, it is also important to consider the context where teachers work. The teachers identified the lack of technological equipment, programs and applications as the biggest obstacle of developing their own technological competence.
  • Kosunen, Mari (2022)
    Objectives. The purpose of this study is to elucidate and describe the Finnish natural dyeing tradition. The research is interested in who natural dyers are, and how they dye. The study is also searching knowledge on what color sources dyers use, as well as how they have learned the skill and whether they share their knowledge with others. In addition, the study examines the significance of natural dyeing for dyers. It is important to study the topic because there is no previous research data on the tradition of natural dyeing in Finland. The theoretical background of the research focuses on natural colorants, natural dyeing, and the tradition of natural dyeing in Finland, and the concept of tradition. Methods. This is craft science research where folkloristics is adapted. The study material of which consists of a survey and thematic interviews. To the survey 35 responded 35 Finnish dyers and of them 26 was interviewed. The participants were Finnish natural dyers. The interview material was analyzed by using content analysis. Results and conclusions. The study found that typically, Finnish natural dyers are women over the age of 51 and they dye once a month or more often. The most widely used dyeing technique is boiling dyeing. The most commonly used mordants are alum and tartar. The most popular dyed materials are wool, cotton, silk and linen. Interviewees mentioned 37 different favorite color sources. Natural dyes are made for personal use, as a gift and for sale. Most of the respondents use dyed material for their own crafts, but they are also used for textile art and as material samples for teaching. The most common way for Finnish natural dyers to obtain color sources is to collect them from the nature. Information about natural dyeing is sought in books, journal articles and the Internet, but learning by experiment is also a common way to gain knowledge about nature dyeing. Communality and knowledge sharing are essential parts of the natural dyeing tradition. Also, Internet and smartphones include important sharing tools. Based on this research material it can be concluded that the transfer and sharing of dyeing information is an essential part of the natural dyeing tradition in Finland.
  • Kärki, Elisa (2020)
    Objectives. Many studies, activities, processes, services, and even individual products in sustainability (sustainable development) aim at change either only explicitly or only implicitly. However, change often remains unnecessarily modest considering the severity of the problems. This tendency exists in the field of craft science, fashion and more broadly. The research assignment is to describe, analyse and interpret change for sustainability in the field of fashion. The research task is to analyse the philosophical concept meliorism’s potential to produce new insight to this central question of sustainability. The aim is to examine change and understand with meliorism those conditions in which highly challenging and complex information could still be received without paralysis and acted on in consistent and constructive manners. Methods. The chosen data Fashion Transparency Index is compiled by the world’s leading fashion and sustainability campaign: Fashion Revolution. The index is a comparative review on fashion brands’ transparency on sustainability issues from year 2020. The analysis was done in stages. First it was mainly data-driven content analysis where the phenomenon’s concrete manifestations were more prominent. Towards the end theory-driven analysis with the help of concept of meliorism was in focus. Results and conclusions. In Fashion Transparency Index change for sustainability in the field of fashion remains mostly as vague hope, transparency tool making and optimistic descriptions of the sustainability activities of big fashion brands. However, based on further results of this study, it can be tentatively claimed that if meliorism’s active take on making a difference, the preconditions for change for sustainability could be met. In other words if we are not to sink into hopeless pessimism nor give into unfounded optimism but we actively absorb inaccessible, incomplete and even anxiety provoking information and act in accordance to that information, we have an opportunity to improve the presence and above all the future of fashion field.
  • Huhtala, Unna (2023)
    Objectives. The aim of this user-centered design-based research was to create a disc golf bag suitable for running use, designed for active disc golf enthusiasts. The research was based on the FEA model developed by Lamb and Kallal (1992) for the development of clothing design. This model considers user needs and preferences in product design-based, with the fundamental principles of product functionality, expressiveness, and aesthetics. Previous bag and backpack studies have shown that it is essential to consider proper fit, even weight distribution, ergonomics, and the weight of the bag/backpack in relation to the carrier's weight. Methods. The data for this thesis were collected from an active disc golf enthusiast, whose needs and preferences were the basis for product development. The participating individual played the role of an expert in the research. The research questions consisted of three parts: "What are the user's design criteria for a functional disc golf bag?", "How to develop an ergonomically functional disc golf bag for running use?", and "Does the developed bag meet the user's preferences and the product's suitability?". The research data was obtained through theme interviews, prototype testing and evaluation, as well as voice messages, which were transcribed according to design criteria. The research progressed iteratively between the researcher and the user. After gathering user data, the researcher analyzed the material, followed by collecting additional user data and analyzing it. Data collection took place progressively, following the research questions, starting in the autumn of 2022, and concluding in the autumn of 2023. Results and Conclusions. As a result of the design-based research, the user evaluated the product to be functional and in line with their desires, needs, and expectations. The user highly valued the product developed in collaboration with the researcher, which supports their hobby. The results indicated that the developed bag is functional, ergonomic, and practical. The user's satisfaction was also reflected in the product's usability and its ability to meet their needs. This reinforced the success of the development research and demonstrated that involving the user in the design and development of the product can be extremely beneficia.
  • Vilkman, Beisa (2021)
    Making crafts is no longer based on need alone. The importance of craft as a subject emphasizing self-expression has grown, and craft teachers have a significant role in how craft is valued in the future. The theoretical framework of the study examines the sociocultural context of craft and which elements affect the expressive meanings of craft. The study outlines the meanings associated with craft expression by craft teacher students and discourses based on the research data. The use of language as a research subject reflected the contextual nature and culture of the meanings related to craft expression. In the study, discourse referred to a fairly established discussion about issues that construct social reality. The research data consisted of 38 essays written by the craft teacher students in the University of Helsinki during the Study planning course in 2014 and 2017. Part of the essay assignment was to reflect on one’s own craft expression. The qualitative research method was interpretive discourse analysis. Initially, through content analysis, I outlined what meanings craft teacher students attached to craft expression when describing their own craft expression. In the discursive analysis phase, I interpreted what kind of discourses were constructed from the data. The data emphasized product- and need-based understanding of craft, in which practicality was found to exclude expressiveness of craft. Based on the data analysis, four discourses of craft expression were constructed: sustainable craft, flawless craft making, beauty and non-expression. Like the meanings associated with craft expression, discourses overlapped, and the topics got various aspects in different discourses. The meanings and discourses associated with craft expression open up the effects of craft culture and help to understand the significance of craft as part of the diversity of life.
  • Torvinen, Tiina (2023)
    Various implementation media can be used to create instructions to support independent skill learning. Despite this, little research has been done on the perception and significance of instructional materials for learning a craft skill. The purpose of this qualitative case study was to understand more deeply the connection between perceptions and learning a craft skill independently. In addition, the goal was to get deeper understanding on the inner processes of the mind that apply observations made from the instructions into practical activity and finally into skill. Of special interest in the study were the observations made by those learning craft skill independently of the instructions implemented using different media, as well as the cognitive processes in the process of learning craft skill. The primary research material consisted of recordings containing videos of the computer screen and thinking aloud, which the test subjects produced while learning Tunisian crocheting independently in an online learning environment. The secondary research material was reflections written by the test subjects afterwards. The test subjects produced recordings unsupervised. The recordings were analyzed with the Atlas.ti 22 following the principles of protocol analysis. The reflections were analyzed by thematizing the content relevant to the research. Based on the research results, the learning of a motor skill is based on the observations that are made in the learning process, but along with the observations, experimentation and practice promote the learning of the skill. The study also showed that the implementation of e-learning materials in multimedia serves different learners in learning a skill, even though video instructions require less cognitive effort. For this reason, it is recommended that the instructions intended for self-study of craft skills are implemented in the online learning environment using different media. The results also challenge to develop more flexible e-learning platforms.
  • Riiho, Aino (2021)
    Objectives. The purpose of this research is to design a structure for an online course on sustainable fashion, which explores the elements of sustainable fashion and aims to give the course participant a holistic understanding of the current situation of the fashion industry. The research studies the ways in which critical and transformational pedagogies can be used in an online learning environment. The idea for this research was born from a personal and business-related need during the global Covid-19 pandemic, when many small businesses had to close their doors or pivot their strategy towards the online marketplaces. Sustainable fashion has been recently researched a lot from different points of view, but none of the previous studies has addressed the subject from the point of view of a small clothing business aiming to teach a course for their customers. Methods. The Design-Based research included a literary review consisting of three distinct kinds of theoretical backgrounds: information about the fashion industry, theory on critical and transformative pedagogies, and theories about online learning environments. Two rounds of online surveys were made: a general one with 112 respondents and a more specific one with 6 respondents. The course structure was designed in two developing cycles. Results and conclusions. The online course structure was designed to include six 10–15-minute videos covering information about ecological, social and economic issues as well as sustainability efforts in the fashion industry. The videos include dialogical and conversational elements, and in addition, a platform for shared discussion between all participants was added to the course structure. Reflection and dialogue are important parts of critical and transformational pedagogies and help people in understanding and changing their values and actions, which is the goal of the online course.
  • Koskinen-Keipi, Minna-Mari (2023)
    Aims. Pupils with special education needs (SEN) often experience challenges in social relationships and in executive functions, and their perceptions of their own abilities may be distorted. The well-being effects of art and physical education for pupils with SEN have been studied, for example, in music and visual arts, but very little, if any, research has been done on the well-being effects of crafts for the pupils with SEN. However, the studies that have been done also support the well-being effects of crafts for students who need special support, and for this reason the subject should be investigated. The aim of the study was to find out how the well-being effects of crafts are manifested in the teaching of crafts to pupils who need special support. The study describes the well-being effects of crafts for students who need special support and considers how the well-being effects could be increased. Methods. The research material was collected by observing the Explore and Code course of the first grade of the special education school in January and February 2022 for a total of six lessons. Research permission was obtained from nine students out of ten. After the observation, in May 2022, a semi-structured interview lasting about 50 minutes was conducted with the special class teacher of the observed class. Theory-based analysis was chosen as the analysis method of the study. Results and conclusions. Three well-being effects of craft emerged from the research, which were materiality, experiences of success and social well-being, which was divided into community, the development of co-operation and modeling. In order for crafts to increase well-being, the materials had to be available, and the activity had to be of a level enabling success. Sharing the achievements of one's group was important to the students, and it increased the sense of community. However, the co-operation required the help of a teacher or special needs assistant from time to time, but the development of student-led co-operation was also noticeable. Modeling, on the other hand, was related to strengthening the feeling of belonging to a group, but at the same time, the role of insecurities related to one's own abilities was considered. By taking the research results into account, when teaching crafts to students who need special support or planning interventions that increase well-being, the well-being of the children and young people belonging to the target group can be increased.
  • Doepel, Johanna (2022)
    Objectives. The research task of this study is to analyze and interpret how online e-learning materi-als focusing on the ideation and design of crafts are suitable for primary school craft education and its planning. Applicability is assessed by examining how the selected e-learning materials support the different stages of the planning process, meet the curriculum requirements, and by assessing the pedagogical quality of the selected e-learning materials. The theory section introduces the concept of holistic craft process and, in particular, the activation, ideation and design phases as part of this process. Pedagogical models of teaching and learning crafts affect the interpretation of the results. The quality criteria produced for the production and quality assessment of e-learning materials were modified to meet the expectations set by teachers for the learning material and the special needs of craft education. These modified criteria were used in the study of the pedagogical quality of the material Methods. In this master’s thesis I studied the e-learning materials available online related to the ide-ation and design of crafts. The on-line resources selected for study were Punomo, Työkaluja käsityön suunnitteluun and Kisälli 1–6, produced by SanomaPro. From these resources, I analyzed all content directly related to ideation and design, as well as assignments where the assignment in-volved elements of ideation and planning. There were a total of 211 pages or assignments to be studied. The pages were analyzed with the help of content analysis and using an analysis framework formed through theory and familiarization with the material. Results and conclusions. For the first and second stages of a holistic craft process, activation and ideation, the pages provided quite scant support. Instead, a lot of material and tasks were found for aesthetic and technical design. Very few pages had content pertaining materialization. The assign-ments also encouraged mainly independent work. Although the pages otherwise implemented the requirements of the curriculum, the use of ideas and diverse experiences and sources of inspiration remained insufficient for the requirements of the curriculum. The e-learning material found online was mainly of excellent pedagogical quality. The content was easy to use and is helpful for teachers in planning lessons.
  • Lehtonen, Laura (2023)
    Today's learners need the skills to meet the challenges of the future. These 21st-century skills include, among other things, collaboration, and interaction skills, but also understanding and mastering digital technologies and learning to learn skills for the student. Self-assessment skills belong to the latter and are part of formative assessment. Formative assessment takes part during learning and its aim is to develop student’s learning skills. 21st-century skills can be practiced as part of various multidisciplinary entities, such as invention projects based on invention pedagogy. Invention projects are wide-ranging entities that combine learning technology skills along with craft skills. In these projects students have the opportunity to be part of the process of co-invention. Invention projects are organised in handicraft classes. Practicing self-assessment skills supports the student's learning in invention projects. It is also part of the formative evaluation of projects. Both self-assessment and invention projects have been studied to some extent in Finland. This study utilises the division of self-assessment types developed by Saarnilahti, Lindfors and Iiskala (2019) into evidence-based, affirming, reflective and pragmatic self-assessment. This study was conducted as a case study. Its aim was to map out what kind of assessment the students would manifest within the project and how students express the types of self-assessment during their verbal interaction. Another interesting topic was how these verbal self-assessments occur at different stages of an invention project. The research material was collected in spring 2019 as part of the Growing Mind research project, and it included videos of teaching sessions (14 teaching sessions), videotaped material of interviews with researchers (3) and learning portfolios of invention project groups (3). The data was analysed in a theory-driven manner. In the videotaping of the lessons, the analysis of the material was guided by “making-process-rug” analysis method. The videos of the interviews and lessons were analysed by means of interactive analysis. Content analysis was used in the analysis of learning portfolios. The results of the study showed that the material of the invention project included expressions from all types of self-assessment. Expressions of reflective and evidence-based self-assessment were more common than others. Expressions related to self-assessment appeared at different stages of the invention project, but the largest number occurred at the end of the project as part of the evaluation phase or the written final evaluation. Of the materials in this study, self-assessment expressions were most common in interview videos, in which researchers from the Growing Mind project asked students questions related to the project. Assignments and discussions with teachers are important factors for pupils' self-assessment activities.
  • Mensalo, Hanna (2024)
    The aim of this thesis is to analyse, interpret, and describe the meanings of making a senior ball costume yourself. In addition, the motivation behind making their own costume instead of buying ready-made or tailored costume by someone else is being examined. The first part of the study describes, analyses, and specifies the types of senior ball costumes that are self-made. The second part of the study examines why dancers have made their costumes and what significance it holds for them. This research was conducted as a qualitative study using content analysis. The data for the study consisted of responses to an online survey, which were analysed using a data driven analysis method. The photographs from the online survey were analysed using a theory-directed analysis. Atlas.ti software was used to assist in the analysis. A total of 38 people responded to the online survey. The dataset consisted of 36 photographs of 25 different senior costumes. The senior dance costumes varied in colour, style, design, material, and details. In this study, all costumes were sewn, but other techniques including dyeing, embroidery, customization, and gluing were also used. The costumes aimed to express personality, old-fashioned aesthetic, recycling, and a departure from traditional appearances. The purpose of the senior costume can be divided into two categories: the product and the process of making. The costume as a product held emotional, aesthetic, expressive, supply-related, and functional meanings. It also held significance during the celebration. Wearing the dress during the celebration felt special for many of the dancers, as they had spent time and effort on the costume. Positive feedback about the costume increased the feelings of accomplishment in the seniors, and they felt proud of themselves. Some of the dancers had subsequent use for the costume after the senior ball, which indicates special attachment towards the self-made costume. For the dancers designing was a meaningful aspect of creating the costume and the whole process was educational. The process also involved emotional and social significance for dancers. The significance of the costume, as described by dancers, varied between individuals. For many dancers it was important to have a costume that felt personal and fitted well. For the participants of this study a self-made costume created more meaning than a ready-made or tailored costume. They valued handprint and it was desired to be displayed in the costume. According to the study, it is hard to find a ready-made old-fashioned costume, so the small group making their own costumes who are inspired by the past respect the original tradition of the event by wearing old-fashioned clothing.
  • Oranne, Panu (2022)
    The range of tasks in shoe repair is wide and there is little researched or published information on the subject. The purpose of the study is to respond to the lack of teaching and training material for occupational safety by identifying the risks associated with work tasks and phases according to the experience of the shoe repairers. The study also takes into account the machinery and functions related to the machinery used for work tasks and phases. In addition, the aim of the research is to identify the factors present at a shoe repairers’s work from the perspective of the safe execution of the work. Based on the research results, the sections that should be researched and addressed in the implementation of the teaching and training material to be compiled in the future will be identified. The study was conducted as a quantitative questionnaire survey in the spring of 2022. A web-based questionnaire was developed for the study and distributed to shoe repairers with the assistance of collaborators. A total of 47 respondents participated in the survey, most of whom had long work experience in the field. The research results were processed by quantitative methods using statistical analysis methods. The results of the study show that the shoe repairers didn`t experience more than moderate risks associated with work tasks and phases. The research results highlighted the risks of operations related to the machinery and machine-related functions. Based on the results, distinct work phases and machines or machine-related functions required for implementation were identified, which should be taken into account when developing material suitable for training. In addition, teaching and training materials should draw particular attention to the maintenance and operation of working equipment and machinery.
  • Davidkin, Marjut (2023)
    The goal of the study was to find out how Jewish cultural heritage can be used in craft teaching, and what this process is like from the perspective of the teacher and the students who participated in the study. The research was carried out at the Jewish School of Helsinki whose central task, in addition to the contents and goals of the national curriculum, is to support the students' Jewish identity and to pass on the cultural tradition to future generations, i.e. to preserve the Jewish cultural heritage. The research aimed to find out whether such a project can support the formation of the students' Jewish identity and what kind of reflections the project arouses in the students about their own cultural identity. The study is a qualitative school ethnographic study that used storytelling as a reference for the craft project. The research lessons were held in the spring semester of 2022 as part of the seventh graders' craft lessons, and 9 students participated in the research. During the craft project, the dramatic story of the biblical Joseph and his family was read, in parts, from the book titled Tooran tarinoita juutalaisen tradition mukaan (Torah stories according to the Jewish tradition), and the topics that emerged from the text were discussed together with the students. As a craft project, the students designed and completed "Joseph's overcoat" using different craft techniques. The research material was the observational material collected by the researcher teacher, such as notes and reflection, interviews of the students participating in the research, and the students' products created in the craft project. The material was processed and analyzed using the qualitative research method. The study showed that the Jewish cultural heritage is suitable for a project that combines crafts and cultural education, when the study module is planned and implemented carefully. The starting point of the project must be a topic brought to present day and made meaningful and interesting for the target group. The subject is then worked on functionally and with versatile methods and techniques. Storytelling and discussions add rhythm and structure to lessons, which promotes motivation and peace of mind in the class. The students mostly had a positive attitude towards the project, but the craft project was not found to have a significant effect on the students' perceived cultural identity.
  • Kivioja, Mirjami (2021)
    The purpose of this user-centered development research was to design sustainable and long-lasting trousers for the 7-year-old child. There was such a problem with the use of the child's trousers that the knees of trousers broke really fast, and even the more expensive trousers assumed to be higher quality had not endured in the child´s use. In addition to functionality and durability, the long-lived product should be pleasing to the user, so the user´s participa-tion in the design process was important. The research also considered suitability of partici-patory design methods to the design process of an individual garment. The framework for determining the user's needs for trousers was the FEA model of Lamb and Kallal (1992), in which the user's needs are divided into functional, aesthetic and expressive needs. The child and his parents participated in determining the user profile, the context of the use-situation and the needs of the user. Methods of participatory design were used to col-lect the data. The data was analyzed using qualitative content analysis. The need for recrea-tional trousers used in normal everyday life raised from the data. The development of the trousers continued iteratively with the manufacture, use, and usability evaluation of trousers´ prototype and two further developed trouser versions. The user evaluated trousers with the child-custom survey, where contentment with the trousers was measured using a colored smiley scale. The child and parents were interviewed about the usability of trousers at each stage of the research. Parents also evaluated the last trouser version using a checklist. Based on evaluations of the trouser versions, trousers evolved at each design iteration, and in the opinion of the child and parents, the latest trouser version corresponded to all needs of the user. In the research used a participatory design toolkit by Brandt, Binder, and Sanders (2013), divided into themes of telling, making and enacting. These themes provided a good basis for the methods of data collection, and in particular helped to show up the child's wish-es for trousers. Participatory approach allowed research to be done on a practical level and was understandable to the child.
  • Halonen, Johanna (2020)
    The main goal of this study was to find out what the sewing process of a garment is like and what the challenges of such a process are. Not much research has been done on sewing and it’s difficult to find out information about cognitive processes of the sewing process. Sewing is described as a hobby with several different meanings. It can be a way to relax or to enjoy life. In this study there is an interest in the working methods of the sewers, the impact of previous experience on work, the critical points of work and problem-solving processes, and the usability of the guide. The research method used in the study was the thinking aloud method in which subjects are asked to speak all their thoughts aloud throughout the experiment. Through the verbalization of thoughts, information is obtained about the subjects' cognitive processes and the content of the working memory. Three subjects participated in the study. In the experiment, the subjects had to make a dress that suits them according to Suuri Käsityö -lehti 8/2019. The material of the study was thinking aloud protocols, video material and dresses which subjects were made in the study. The most common challenges in the sewing process were related to controlling the use of the seamstress and knowing the concepts. All subjects used different seam solutions in their work, although they had the same instruction in their use. The basic principle in the work was that the more familiar the work phase was, the less instruction was used to support the work and the more one's own skills were applied in the work. Not only were the sewing instructions used to support the work, but also the picture attached to the instructions and the general instructions page of the magazine. It can be stated that the guide was adequate and covers all work steps to the extent necessary.
  • Räsänen, Johanna (2020)
    The purpose of this study was to find out what handicrafts and group participation mean for young girls and why the participation of the group is perceived as important. The study also aims to describe what crafts look like in social youth work and what significance it has for girls to be only among girls. Previous research has shown that group activities play a role in strengthening self-knowledge and confidence. Participation in group activities increases the young person's own activity and agency (Ståhlberg, 2019). Previous studies have also shown that making handicrafts has mental and physical effects that increase well-being (Pöllänen, 2017). The aim of the study was to find out the meanings of handicrafts, participation in a group and Girls' House activities for the girls participating in the study. The study was conducted at the Girls' House. It is an open place for all those who define themselves as girls and women. The subject of the study was the Open Handicrafts group, which met at the house once a week. The participants in the group were 14-25 years old. The researcher herself acted as a group supervisor during the study. The research material was collected using ethnographic methods by observing the group, as well as interviewing four girls who visit the house regularly. The interviews were semi-structured thematic interviews and the interviews were transcribed into text. Qualitative content analysis was used to analyze the data with the aim of finding similarities and differences in the themes and meanings of the study. The research reveals that there is a demand and need for a place for girls. Many meanings for being among girls were found. Some of the girls felt impressed with the growth of their own identity and peer support helped them grow into women. For many girls, participating in a handicraft group was more of a daily activity than a hobby. The group was often perceived as more important than making handicrafts. The Girls' house is perceived as a reliable and safe place to get peer support from other girls and women.
  • Inkiläinen, Jaana (2020)
    The premise of the thesis was to study Finland’s folk costume’s most prominent aspects and develop learning material based on those aspects. I started by reviewing literature connected to the topic about teaching materials. Based on the results, I concluded that quite a bit of research has been done about folk costumes’ history, and there exists a fairly extensive amount of literature about it. However, there wasn’t that much teaching material available about folk costumes, even though a need for it has been recognized. Therefore, the mission for my thesis became to develop introductory teaching material about folk costumes for beginners. The goal for this thesis is to develop a folk costume manual, that offers an extensive information packet for beginners, along with instructions for wearing and acquiring one. As a research method I chose design-based research which consists of developing the teaching material and the theory of its development. I started the development of the manual by mapping out, what meanings are associated with folk costumes. This was carried out by interviewing four experts. The results were narratives of their experiences around folk costumes. These narratives were divided into categories to be used as material for the first draft of developing the manual, along with literary reviews. The first draft was tested by a heuristic review, in which three of the assessors of the previous step were evaluating the manual by making notes about ideas for developments and other comments. A heuristic list was offered to support the evaluation. Then, the notes were summarized into comments, and the experts classified them based on their prominence. The manual was developed based on the comments, if the experts estimated the problem to be significant. The result of the design-based research is a folk costume manual, and information about the development process. An expert interview and a heuristic evaluation proved to be functional methods for developing this type of learning material. Two themes were highlighted in relation to folk costumes in the experts’ comments: Way of speaking and vocabulary with which the costumes’ instructions and recommendations are being described, and versatility of the folk costumes. These themes had a significant impact on the folk costume manual as well.
  • Ilomäki, Wiivi (2021)
    This is a research of the use and manufacture of Finland's various folk costumes and its related meanings. You can see folk costume in Finland rarely, although in many places people are still using them a lot. In dressing it is its own world to use the folk costume. The study had three research issues that were used to investigate the matter. Research issues investigated different meanings of folk costumes for their users and analyzed what the folk costumes means its user and manufacturer. The study analyzed what kind of things people can attach to use of the folk costumes. The study research what kind of role crafts had when people are making the folk costumes and whether handicrafts are needed in the manufacture of folk costume. At the beginning of the study, two theme interviews had been conducted to the people who are working with the folk costumes and based on these theme interviews, an internet-based questionnaire was prepared. The questionnaire was assigned to the target group in social media. In Facebook there are groups, with members of the people who are interested in folk costumes and many of them use folk costumes regularly. 78 people responded to the questionnaire. The study material was analyzed by a qualitative and quantitative method. Based on this investigation, it was found that the folk costume and its utilization played great importance to their users. Each user had its own meaning to the use of the folk costume, but in the investigation, the biggest importance rose to bringing their own family roots. The use of folk costume joined the user's identity, as its use is a very visible communication. In the study, it was clear that hobbies have a great role in the manufacture of folk costumes, as many defendants reported that they were a handicraft enthusiast but felt to be too novice to make a challenging folk costume for themselves.
  • Kanervamäki, Katri (2023)
    As an old technique, hand spinning was about to be left to gather dust in attics along with spinning wheels. However, the popularity of hand spinning has been on the rise since the 1980s. The first book published in Finnish came out in 1984, and the latest in 2016. There aren't many manuals teaching spinning, and each book has its own emphasis. In addition to books, one can also learn about hand spinning online. There are blogs and online guides dedicated to the topic. This study examines hand-spinning manuals, online guides, and blog posts that discuss how to spin. The research aims to gain more knowledge about the main themes that emerge in learning materials and how the themes and emphases of learning materials differ. I want to understand better what hand spinning entails, i.e., when we talk about hand spinning, what we are talking about, and what surrounds it. The material selected consists of four (4) manuals, five (5) online guides, and six (6) blog posts. The material was collected between 2020-2022 from the internet using search terms related to hand spinning. The research employed content analysis based on the material. The material was analysed using the Atlas.ti software. The study revealed that the structure of teaching hand spinning could be divided into the history of spinning, fibre acquisition, fibre preparation, processing fibre into yarn, yarn finishing, and usability characteristics of yarn. The formed categories describe what is taught about hand spinning in different learning materials and, at the same time, what is seen as essential teachings in the materials. When examining the different emphases of the materials, it became clear that spinners can be divided into two different types: authenticity seekers and yarn producers. Hand spinning as a concept can be seen either as the process of hand spinning or as the skill of hand spinning. The research results help to understand the structure of the hand-spinning process better. And to understand what hand spinning is and what forms around it. With the help of the results, it is possible to build comprehensive teaching materials and courses that contain all the essential information about hand spinning.