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Browsing by Subject "luova oppiminen"

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  • Valtter, Nina Alena (2021)
    Tässä kvalitatiivisessa pro gradu -tutkielmassa tutkin luovuuden tukemisen merkityksiä. Tutkimus sisältää kolme narratiivista haastattelua ja niistä syntyneet kertomukset luovuuden tukemisen merkityksistä. Toinen tutkimuksessa käytetty metodi on systemoitu kirjallisuuskatsaus, jossa tärkeimmiksi teorioiksi on valittu J. P. Guilfordin divergentti ajattelu, A. H. Maslow’n teoria luovuudesta itsensä toteuttamisena ja M. Csíkszentmihályin flow-teoria. Luovuuden tukemisen merkityksiä voidaan löytää niin yksilön kuin yhteiskunnan näkökulmista. Tämän tutkimuksen parasta antia ovat luovuuskertomukset, joita analysoin muun muassa rohkeuden, vapauden, ideoinnin ja itsevarmuuden rakentumisen näkökulmista. Yhteiskunnallisia näkökulmia tutkimukselle on luovien produktien tuottaminen ja yhteiskunnallinen osallistuminen.
  • Sundström, Minna (2020)
    Objectives. The purpose of this study is to describe the progress of the Invention project and to explain the primary embodied design actions and verbal embodied design actions that emerged from the Invention project. The inventive project and creative problem-solving skills involve different phases, and the brainstorming phase is more relevant to the building of knowledge. For this reason, this study investigates the occurrence of ideas during the time of the invention project. The role of the teacher has been and will be changing. In inventive pro-jects, the teacher has many different roles, but primarily as a supporter of learning, but also as a mentor, supervisor and facilitator. This study investigated the amount of scaffolding needed by groups in the Invention project. The research questions are: 1. How does the Invention project proceed and what design-related activities are involved in a process? 2. How does the Invention project support the teaching of creativity and problem-solving skills? 3.Scaffolding and it´s appearance in the Invention project? Methods. The research data was collected in early 2017 from one primary school in the Hel-sinki region. A total of 18 students and 6 teachers participated in the study. The data was col-lected by videotaping lessons from the Invention project. Teachers' reflective diaries were also included. The videos were rated by ELAN - Linguistic Annotator 5.4. The data produced by which was exported to Excel. In Excel, the material was color coded and resulted in a visual description of the data, progress rug. Results and conclusions. The students were very committed to the invention project and there were few non-task-related activities. Primary embodied design activities were largely in accordance with the structure and theme of the lesson. The ideas were not only present dur-ing the idea phase, but throughout the project. This reflects the starting point for building and creating knowledge throughout the project, not just in the early stages of the project. Scaf-folding was highly needed, and this should be taken into consideration when designing in-ventive projects. In this study, pair mentoring and placement of groups according to skill lev-els were used to control the need for guidance.
  • Niemelä, Oona (2017)
    Craft workshops and workshop events have become more common in our society. Functionality, Do It Yourself mentality is being made use of in many ways. The goal of this study was to examine different kinds of open workshops and to look at workshops from different angles. There were three points of views observed: Participants, instructors/organisers and customers. The objective was also to study what makes a good workshop and what goes in to planning one and to see how creative learning shows in workshops and how it can be supported. The study's research method was research interview. Collection of data was done in two different methods and analysed by Grounded theory. In the first phase of the study data was collected with an internet questionnaire. The questionnaire had common questions and questions where one can give their own view. The questionary was open to the public for one month from which 59 answers where gathered. In the second phase of the study data was collected with half structured theme interviews. People for the interviews were gathered through the questionnaire and through direct contact. The interviews were held four times and 6 people were interviewed in total. Different views were attempted to include in the theme interviews also. Interviewed were, one participant, one producer, one museum lecturer, two culture producers and a director of an art house. The internet questionnaires answers were analysed statistically and the open questions and interviews by content analysis. Different angles of the data where compared through Grounded theory. The saturation point between both data sets was looked at. The study concludes, that workshops are functional and their interaction is ongoing in real time. Workshops are being held from many different points of views and they can have different goals at their base. A good workshop is possible when goals are known and thought out with care. Development of creativity is possible in workshops and can be woken up when the facility, materials, atmosphere and of course instructions are supporting creativity. Craft workshops can work also as a means of learning and give its participants sensations of success and social interactions. These can advance the wellbeing of a participant in many ways