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Browsing by Subject "transaktiivinen muisti"

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  • Koskelin, Mirka (2017)
    Working in some sort of groups or teams is part of almost every job. The team's success is not explained solely by the expertise of the team's individuals but is also team-level phenomenon. The research subject of this study is a gamified simulation which aim is to bring out team members' preferences and latent strengths, by implication developing team interaction and collaboration. This study's focus is how the identification of individuals strengths impacts on self-efficacy beliefs and how the team's transactive memory developes through gamified team exercise. Self-efficacy is an individual's belief in his/her ability to act in different situations in order to achieve the desired goal, and it is a factor which also affects the individual's motivation and perseverance (Bandura 1997). Transactive memory systems (TMS) include the sharing of internal information within the group and common memory about what kind of expertise the members of the group have. Transactive memory systems present themselves in the ability to utilize members' specialized knowledge, to trust in others' expertise and effectively coordinated data processing inside a group. (Wegner 1987; Moreland & Myaskovsky 2000.) Six teams participated in this study, four of which participated in a team workshop. The data for studying efficacy beliefs and how the strengths emerged was collected by a questionnaire and analysed by mixed methods. The team workshop was used in action research manner to investigate the transactive memory systems. Content analysis was used in this data-analysis by means of template analysis. The results of the questionnaire showed that on average the participants felt that the current gamified exercise showed their strengths and the game simulation had an impact on their efficacy beliefs. There was a moderate positive correlation between the efficacy beliefs and the feeling that game simulation showed strengths. On the basis of the team workshops the transactive memory systems strengthened as a result of game simulation and it's resulting reports. When the team has a clearer picture of the strengths of their members, work assignments may in the future be divided by utilizing the team's transactive memory. In practice this may mean giving the work tasks to the person who best fit the job which supports the use of personal strengths in work and promotes the self-efficacy beliefs.