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Browsing by Subject "virtuaalitodellisuus (VR)"

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  • Korpi, Mari (2020)
    Purpose. The aim of this thesisis the development of the Cognitive Affordances of Technologies Scale (CATS) instrument. The purpose of the instrument is to is to map different cognitive affordances of learning indifferent technology-enhanced learning environments. The instrument is used to developand improveeducationand learning modules.In this thesis, dif-ferent groups are not compared, but it is explored what different learning environments offer for learning. Theoretical framework. Cognitive affordances are offerings in the environment that everyone interprets from their own perspective. Technology-enhanced environments include blended learning environments and Virtual Reality (VR)-enhanced learning environments. In a previous study building on the CATS instrument, the instrument was only used in an observational study and it contained seven categories and 41 items. Methods. Students from four European universities and employees of one Finnish company filled inthe modified CATS survey. Data collected from all participants (N = 134) were used in the development of the instrument. In testing the instrument, e.g., factor analysiswas applied. The main groups were blended learning and VR-enhanced learning. Findings and conclusions.The new instrument has six categories and 27 items. Participants of the main groups reported having experienced the most affordances in the categories Inquiry-Based Learning and Discourse/Dialogic Learning. Hence, it seems that the blended learning environment afforded similar cognitive affordances of learning as VR-enhanced learning environments. This finding is not entirely surprising, as based on the literature, VR can be interpreted as part of blended learning.In context of educational implementation, exploring the learning environments by affordances could clarify the roles of different technologies in learning environments in future research.
  • Ovaska, Outi (2020)
    Aims. The aim of this thesis was to find out how virtual reality and augmented reality can be used in teaching crafts in the future. Virtuality has changed the world and it can be seen that virtuality is coming into teaching and schools. Previous research on virtual reality in teaching has shown that virtual reality brings benefits to teaching. The benefits of virtual reality have been highlighted in various contexts. The aim was to find out what kind of possibilities virtual reality and augmented reality are considered to bring to teaching crafts. Methods. Before we can think of the future, we must know the history and the present. The theory section of this thesis discusses teaching crafts in Finnish schools now and then as well as virtual reality and augmented reality. The research was realized as futures research and the data were collected with the Delphi method. The panel of experts consisted of craft teachers, craft teacher students and experts of crafts, virtual reality and augmented reality. The questionnaire was made with the E-lomake programme of the University of Helsinki. The panelists took part in two successive rounds of questions anonymously. The questions on the first round were based on topics arisen from the theory. The questions on the second round were created through qualitative analysis of the answers of the first round. Results and conclusion. The panelists found several different benefits, practical examples and ideas on how to utilize virtual reality and augmented reality in teaching crafts. The practical examples included learning new craft techniques, learning machines and tools safely, illustrating in a teaching situation and practicing skills independently. The discussions were not only positive, criticism and negative points were also presented. The result of the data analysis and thematic design was four main topics: 1) utilization of virtual reality and augmented reality in craft teaching, 2) benefits of virtual reality and augmented reality, 3) disadvantages of virtual reality and augmented reality and 4) the future of craft teaching. New technology is seen as an opportunity, but the most important aspect of handicraft is to be considered to be concrete handmade.