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Multi-touch Tables in High School Science Education

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dc.date.accessioned 2015-05-25T11:30:38Z und
dc.date.accessioned 2017-10-24T12:23:58Z
dc.date.available 2015-05-25T11:30:38Z und
dc.date.available 2017-10-24T12:23:58Z
dc.date.issued 2015-05-25T11:30:38Z
dc.identifier.uri http://radr.hulib.helsinki.fi/handle/10138.1/4737 und
dc.identifier.uri http://hdl.handle.net/10138.1/4737
dc.title Multi-touch Tables in High School Science Education en
ethesis.department.URI http://data.hulib.helsinki.fi/id/225405e8-3362-4197-a7fd-6e7b79e52d14
ethesis.department Institutionen för datavetenskap sv
ethesis.department Department of Computer Science en
ethesis.department Tietojenkäsittelytieteen laitos fi
ethesis.faculty Matematisk-naturvetenskapliga fakulteten sv
ethesis.faculty Matemaattis-luonnontieteellinen tiedekunta fi
ethesis.faculty Faculty of Science en
ethesis.faculty.URI http://data.hulib.helsinki.fi/id/8d59209f-6614-4edd-9744-1ebdaf1d13ca
ethesis.university.URI http://data.hulib.helsinki.fi/id/50ae46d8-7ba9-4821-877c-c994c78b0d97
ethesis.university Helsingfors universitet sv
ethesis.university University of Helsinki en
ethesis.university Helsingin yliopisto fi
dct.creator Yaman, Sezin Gizem
dct.issued 2015
dct.language.ISO639-2 eng
dct.abstract Education is one important field where interactive tables can be used as supportive tools. While many studies introduce multi-touch displays for collaborative use, the requirements and benefits of using such a technology in science education are still unclear to teaching professionals. This thesis focuses on the role of multi-touch tables in high school science education. Three different aspects are examined: i) the aspects of multi-touch tables that are important in science education, ii) the facets of general research in interactive tables that also benefit research in multi-touch tables, and, iii) experimental multi-touch framework features that are useful in a high school science classroom. The study includes a comprehensive examination of background research in the field, followed by a case study that examines the perceptions regarding interactive tables among high school teachers and the development life-cycle of a multi-touch framework. The case study covers interviews and questionnaires with high school teachers. At the end of the thesis, the research questions are answered. Based on the study, collaborative group works, social interactions, inquiry-based learning and visual learning are the most important aspects of multi-touch tables in science education. Some facets of general research into interactive tabletops also relate to the study of multi-touch tables in education. The most important of these are space, interactivity, participation and orchestration. Experimental framework features, observation of laboratory experiments, visualization, and extendibility are useful for a high-school science classroom. To maximize the benefit of interactive tables, it is necessary to first investigate the purpose of the learning environment in order to understand the critical variables and constraints. Then, attentively constructing a learning environment's dynamics to support multi-touch tables can enhance high school science education. en
dct.language en
ethesis.language.URI http://data.hulib.helsinki.fi/id/languages/eng
ethesis.language English en
ethesis.language englanti fi
ethesis.language engelska sv
ethesis.thesistype pro gradu-avhandlingar sv
ethesis.thesistype pro gradu -tutkielmat fi
ethesis.thesistype master's thesis en
ethesis.thesistype.URI http://data.hulib.helsinki.fi/id/thesistypes/mastersthesis
ethesis.degreeprogram Algorithms and Machine Learning en
dct.identifier.urn URN:NBN:fi-fe2017112251729
dc.type.dcmitype Text

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