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Bayes Academy : An Educational Game for Learning Bayesian Networks

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dc.date.accessioned 2015-12-18T14:15:19Z und
dc.date.accessioned 2017-10-24T12:24:01Z
dc.date.available 2015-12-18T14:15:19Z und
dc.date.available 2017-10-24T12:24:01Z
dc.date.issued 2015-12-18T14:15:19Z
dc.identifier.uri http://radr.hulib.helsinki.fi/handle/10138.1/5236 und
dc.identifier.uri http://hdl.handle.net/10138.1/5236
dc.title Bayes Academy : An Educational Game for Learning Bayesian Networks en
ethesis.discipline Computer science en
ethesis.discipline Tietojenkäsittelytiede fi
ethesis.discipline Datavetenskap sv
ethesis.discipline.URI http://data.hulib.helsinki.fi/id/1dcabbeb-f422-4eec-aaff-bb11d7501348
ethesis.department.URI http://data.hulib.helsinki.fi/id/225405e8-3362-4197-a7fd-6e7b79e52d14
ethesis.department Institutionen för datavetenskap sv
ethesis.department Department of Computer Science en
ethesis.department Tietojenkäsittelytieteen laitos fi
ethesis.faculty Matematisk-naturvetenskapliga fakulteten sv
ethesis.faculty Matemaattis-luonnontieteellinen tiedekunta fi
ethesis.faculty Faculty of Science en
ethesis.faculty.URI http://data.hulib.helsinki.fi/id/8d59209f-6614-4edd-9744-1ebdaf1d13ca
ethesis.university.URI http://data.hulib.helsinki.fi/id/50ae46d8-7ba9-4821-877c-c994c78b0d97
ethesis.university Helsingfors universitet sv
ethesis.university University of Helsinki en
ethesis.university Helsingin yliopisto fi
dct.creator Sotala, Kaj
dct.issued 2015
dct.language.ISO639-2 eng
dct.abstract This thesis describes the development of 'Bayes Academy', an educational game which aims to teach an understanding of Bayesian networks. A Bayesian network is a directed acyclic graph describing a joint probability distribution function over n random variables, where each node in the graph represents a random variable. To find a way to turn this subject into an interesting game, this work draws on the theoretical background of meaningful play. Among other requirements, actions in the game need to affect the game experience not only on the immediate moment, but also during later points in the game. This is accomplished by structuring the game as a series of minigames where observing the value of a variable consumes 'energy points', a resource whose use the player needs to optimize as the pool of points is shared across individual minigames. The goal of the game is to maximize the amount of 'experience points' earned by minimizing the uncertainty in the networks that are presented to the player, which in turn requires a basic understanding of Bayesian networks. The game was empirically tested on online volunteers who were asked to fill a survey measuring their understanding of Bayesian networks both before and after playing the game. Players demonstrated an increased understanding of Bayesian networks after playing the game, in a manner that suggested a successful transfer of learning from the game to a more general context. The learning benefits were gained despite the players generally not finding the game particularly fun. ACM Computing Classification System (CCS): - Applied computing - Computer games - Applied computing - Interactive learning environments - Mathematics of computing - Bayesian networks en
dct.language en
ethesis.language.URI http://data.hulib.helsinki.fi/id/languages/eng
ethesis.language English en
ethesis.language englanti fi
ethesis.language engelska sv
ethesis.thesistype pro gradu-avhandlingar sv
ethesis.thesistype pro gradu -tutkielmat fi
ethesis.thesistype master's thesis en
ethesis.thesistype.URI http://data.hulib.helsinki.fi/id/thesistypes/mastersthesis
dct.identifier.urn URN:NBN:fi-fe2017112251114
dc.type.dcmitype Text

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