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GPU Accelerated Gaussian Process Image Retrieval

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dc.date.accessioned 2016-05-12T15:12:55Z und
dc.date.accessioned 2017-10-24T12:24:10Z
dc.date.available 2016-05-12T15:12:55Z und
dc.date.available 2017-10-24T12:24:10Z
dc.date.issued 2016-05-12T15:12:55Z
dc.identifier.uri http://radr.hulib.helsinki.fi/handle/10138.1/5443 und
dc.identifier.uri http://hdl.handle.net/10138.1/5443
dc.title GPU Accelerated Gaussian Process Image Retrieval en
ethesis.department.URI http://data.hulib.helsinki.fi/id/225405e8-3362-4197-a7fd-6e7b79e52d14
ethesis.department Institutionen för datavetenskap sv
ethesis.department Department of Computer Science en
ethesis.department Tietojenkäsittelytieteen laitos fi
ethesis.faculty Matematisk-naturvetenskapliga fakulteten sv
ethesis.faculty Matemaattis-luonnontieteellinen tiedekunta fi
ethesis.faculty Faculty of Science en
ethesis.faculty.URI http://data.hulib.helsinki.fi/id/8d59209f-6614-4edd-9744-1ebdaf1d13ca
ethesis.university.URI http://data.hulib.helsinki.fi/id/50ae46d8-7ba9-4821-877c-c994c78b0d97
ethesis.university Helsingfors universitet sv
ethesis.university University of Helsinki en
ethesis.university Helsingin yliopisto fi
dct.creator Tyrväinen, Lasse
dct.issued 2016
dct.language.ISO639-2 eng
dct.abstract Learning a model over possible actions and using the learned model to maximize the obtained reward is an integral part of many applications. Trying to simultaneously learn the model by exploring state space and maximize the obtained reward using the learned model is an exploitation-exploitation tradeoff. Gaussian process upper confidence bound (GB-UCB) algorithm is an effective method for balancing between exploitation and exploration when exploring spatially dependent data in n-dimensional space. The balance between exploration and exploitation is required to limit the amount of user feedback required to achieve good prediction result in our context-based image retrieval system. The system starts with high amount of exploration and — as the confidence in the model increases — it starts exploiting the gathered information to direct the search towards better results. While the implementation of the GP-UCB is quite straightforward, it has time complexity of O(n^3) which limits its use in near real-time applications. In this thesis I present our reinforcement learning image retrieval system based on GP-UCB, with the focus on speed requirements for interactive applications. I also show simple methods to speed up the algorithm running time by doing some of the Gaussian process calculations on the GPU. en
dct.language en
ethesis.language.URI http://data.hulib.helsinki.fi/id/languages/eng
ethesis.language English en
ethesis.language englanti fi
ethesis.language engelska sv
ethesis.thesistype pro gradu-avhandlingar sv
ethesis.thesistype pro gradu -tutkielmat fi
ethesis.thesistype master's thesis en
ethesis.thesistype.URI http://data.hulib.helsinki.fi/id/thesistypes/mastersthesis
ethesis.degreeprogram Algorithms and Machine Learning en
dct.identifier.urn URN:NBN:fi-fe2017112251761
dc.type.dcmitype Text

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