dc.date.accessioned |
2017-04-11T10:07:34Z |
und |
dc.date.accessioned |
2017-10-24T12:24:24Z |
|
dc.date.available |
2017-04-11T10:07:34Z |
und |
dc.date.available |
2017-10-24T12:24:24Z |
|
dc.date.issued |
2017-04-11T10:07:34Z |
|
dc.identifier.uri |
http://radr.hulib.helsinki.fi/handle/10138.1/5988 |
und |
dc.identifier.uri |
http://hdl.handle.net/10138.1/5988 |
|
dc.title |
Agile Game Development : A Systematic Literature Review |
en |
ethesis.discipline |
Computer science |
en |
ethesis.discipline |
Tietojenkäsittelytiede |
fi |
ethesis.discipline |
Datavetenskap |
sv |
ethesis.discipline.URI |
http://data.hulib.helsinki.fi/id/1dcabbeb-f422-4eec-aaff-bb11d7501348 |
|
ethesis.department.URI |
http://data.hulib.helsinki.fi/id/225405e8-3362-4197-a7fd-6e7b79e52d14 |
|
ethesis.department |
Institutionen för datavetenskap |
sv |
ethesis.department |
Department of Computer Science |
en |
ethesis.department |
Tietojenkäsittelytieteen laitos |
fi |
ethesis.faculty |
Matematisk-naturvetenskapliga fakulteten |
sv |
ethesis.faculty |
Matemaattis-luonnontieteellinen tiedekunta |
fi |
ethesis.faculty |
Faculty of Science |
en |
ethesis.faculty.URI |
http://data.hulib.helsinki.fi/id/8d59209f-6614-4edd-9744-1ebdaf1d13ca |
|
ethesis.university.URI |
http://data.hulib.helsinki.fi/id/50ae46d8-7ba9-4821-877c-c994c78b0d97 |
|
ethesis.university |
Helsingfors universitet |
sv |
ethesis.university |
University of Helsinki |
en |
ethesis.university |
Helsingin yliopisto |
fi |
dct.creator |
Ruonala, Henna-Riikka |
|
dct.issued |
2017 |
|
dct.language.ISO639-2 |
eng |
|
dct.abstract |
A systematic literature review was conducted to examine the usage of agile methods in game development. A total of 23 articles were found which were analysed with the help of concept matrices. The results indicate that agile methods are used to varying degrees in game development. Agile methods lead to improved quality of games through a prototyping, playtesting, and feedback loop. Communication and ability of the team to take responsibility are also enhanced. Challenges arise from multidisciplinary teams, management issues, lack of training in agile methods, and quality of code. |
en |
dct.subject |
game development |
en |
dct.subject |
agile |
en |
dct.subject |
development process |
en |
dct.subject |
project management |
en |
dct.subject |
multidisciplinary teams |
en |
dct.language |
en |
|
ethesis.language.URI |
http://data.hulib.helsinki.fi/id/languages/eng |
|
ethesis.language |
English |
en |
ethesis.language |
englanti |
fi |
ethesis.language |
engelska |
sv |
ethesis.thesistype |
pro gradu-avhandlingar |
sv |
ethesis.thesistype |
pro gradu -tutkielmat |
fi |
ethesis.thesistype |
master's thesis |
en |
ethesis.thesistype.URI |
http://data.hulib.helsinki.fi/id/thesistypes/mastersthesis |
|
dct.identifier.urn |
URN:NBN:fi-fe2017112251271 |
|
dc.type.dcmitype |
Text |
|