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  • Kinnunen, Liisa (1999)
    The purpose of the present work was to study knitting as a hobby: to find connections with the traditions, to sort out the present situation and anticipate possible future developments. The study attempted to shed light on the factors related to the commencement of the hobby, on the different forms of the hobby and on the significance of knitting for those who go in for it. According to the theoretical framework, knitting was studied as a hobby, as a part of the handicraft trade and as a learned skill. In addition, the significance of knitting was approached on by analysing the related values and attitudes. The collection of the data was done with a questionnaire which means that the basic methodology was quantitative. This was supplemented by the use of a qualitative approach in the interpretation of the results. The questionnaire had, in addition to multiple choice questions and statements, an open question meant for a wider inquiry on the significance of the hobby. The objective was to get as wide a picture as possible on knitting as a hobby in Finland. Helsingin Villakehräämö (Helsinki Wool-Spinning Mill) and Novita Neuleet-magazine agreed to co-operate in the study. With their assistance it was possible to reach knitters all around Finland. The questionnaire was mailed to the subscribers of the Novita Neuleet-magazine and to an equal number of assumed knitters. The size of the sample was 603 persons of whom 325 returned the questionnaire by the deadline. The return percentage was thus 54%. The analysis of the data made use of the SPSS-statistics programme with which it was possible to present frequencies and percentages on the sample as well as the necessary parameters. The differences between the groups were tested with cross-tabulations and statistical tests. The statements related to the significance and appreciation of knitting were subjected to a factor analysis so as to facilitate a possible classification of knitters into different types. The significance of knitting was also studied with content analysis and by applying essence type analysis. On the basis of the results the commencement of knitting as a hobby seemed to be closely related to the significance of the family and traditions, to needs and school experiences. 99 per cent of the respondents reported making at least one piece of knitwear a year, which means that people do a lot of knitting. The most common piece of knitwear was a sweater (82%). Statistically the subscribers of the Novita Neuleet-magazine knitted more than the control group. Useful pastime, recreation, creativity and self-expression were emphasised as factors related to the significance of knitting. Finishing a piece of knitwear was reported to give pleasure which was manifested in the joy of giving, overcoming challenges and the experiences of success. To describe knitting two groups of knitter types were formed: those for whom knitting is a way of life and those who do knitting because of a need. The members of the ‘way of life’-group always had a work in progress whereas the ‘need’-group started working when they needed a piece of knitwear or something to do with their hands. Woolen sweaters can be a thread of life because knitting was felt to bring meaningful content into the lives of the knitters. Knitting was also seen as a useful handicraft skill which the knitters wanted to retain for future generations.
  • Viitanen, Maria (2015)
    My study describes what kind of handicrafts were made in Finland during and after the second world war (Depression in the 1940s and in the 1950s), during a period when textile materials were scarce. I also researched what other meaning the process of making handicrafts had for the women of that era. During the war garment manufacturing for civilians stopped and handicraft skills became especially sought after. Information about handicrafts typical for that era could be found in women's magazines as well as previous research and literature. Previous research studies made use of contemporary magazines and other publications especially, from which they gathered information for instance about handicraft instructions, packaging, patching, availability of textiles, the use of paper as a replacement material as well as evolution of fashion over decades. My research has deepened the understanding of handicrafts during this period. This was accomplished by surfacing individual people's memories and experiences, using the methods of micro-historical research. I interviewed eight women that were born between 1920 and 1940. I analyzed the research material using context analysis, in particular how location has affected the availability of materials and the processes of making handicrafts. I also collected themes of different handicraft techniques and different ways of making handicrafts. The research includes plenty of pictures from handicraft magazines and photos of pieces created by the interviewees. All the interviewees had learned to make handicrafts already in their childhood, as it was generally part of their upbringing. The most common forms of handicraft were knitting and stitching. There was a lot of repairing of clothes, and old, worn out clothes were used as material for new garments. Domestic cultivation of linen and sheep farming alleviated the short-age of materials and weaving was a means of acquiring the necessary home and clothing textiles. "Silla" was used as a substitute material in handicrafts. Embroidery and crocheting decreased in the times of most scarcity but picked up again as soon as threads were once again available in the shops. Handicrafts had many different meanings for people, such as usefulness, the desire to help, the joy of manual work, pride in achievement, sociability and being therapeutic. Dexterity, resourcefulness and communal spirit were crucial in surviving times of poverty and there is a lot we could learn from this.
  • Granholm, Eva (2021)
    Young carers have a responsibility to a close relative who, due to physical or mental reasons, has a reduced functional capacity. The responsibility is often kept within the family and affects the well-being of the young people in both a negative and positive sense. Difficulties with building friendships, lack of opportunity to participate in hobbies and reduced social capital are some of the challenges young carers face. Increased responsibility can also develop resilience and self efficacy. Young people spend a significant share of their time in schools. This makes schools a key player in the work of identifying young carers and supporting them in their everyday school life, as they have an increased risk of becoming marginalized. The objective of this study is to highlight these young people and make their voices heard. Furthermore, the aim is to find out how the care responsibility affects young carers’ and former young carers’ everyday school life and what kind of support they would need from the school. A qualitative, phenomenographic method was used for the study, which was conducted with semi-structured interviews. The informants were seven young carers and former young carers. The interviews were analyzed through a thematic analysis. The results show that the young carers experienced challenges in balancing the care responsibility and their own lives. Friends were considered important, but for the majority, social relationships were at times challenging. The young people appreciated the security and routine that school provided in their everyday life. They wanted more regular opportunities to discuss their burdens with student care and to be noticed by the school staff, especially by their own teacher. Tools for teachers are required to help them better engage with this group in a respectful way. Young carers must feel secure in sharing their stories with school staff. This requires the stigma, especially around mental health problems to be reduced. The young carers’ future study ambitions were limited by the care responsibility, which indicates that these young people also need attention in secondary education.
  • Säe, Jenna (2022)
    The aim of this study is to examine homemade dog clothes. Dressing dogs according to the prevailing weather conditions is important care as much as proper feeding and exercise. Not all dogs need to be dressed thanks to their fur. Therefore, this study focuses on short-haired sighthounds and their clothing. The research questions were “why sighthound owners sew clothes for their dogs themselves” and “what are typical stories related to self-sewn sighthound clothing”. The theory was supported by studies of handmade human clothing, as dog clothing is a very little studied subject. Previous studies have addressed the impact of dog clothing usability as well as the identity of dog owners on dog clothing choices. This study focuses on handmade dog clothes. The study collected dog clothing stories from three sighthound owners who sew clothes for their dogs themselves. These dog owners all have a long experience of sighthounds and they all take their dogs to sighthound racing competitions. Dog owners were allowed to tell the stories of their self-sewn dog clothes freely without any restrictions on what to say. These stories were transcribed and recurring themes were gathered from them with analysis of narratives. Based on these classifications, two narrative stories were created using narrative analysis. These stories represent two approaches to sewing, which are process-centered sewing and product-centered sewing. The results showed that sighthound owners sew their dog’s clothes because there are no well-fitting clothes available in store. Self-sewn dog’s clothes are just the right size which allows the best protection for the muscles of dogs. Handmade dog clothes are meaningful which increases their emotional value. It is possible to save money when you sew your own dog clothes. In addition, sewing can provide mental and social well-being. Results also show that sewing dog clothes can lead to craft as a hobby, or craft hobby can combine with dog hobby
  • Voutilainen, Vincent (2023)
    The aim of this study was to examine elementary school teachers’ opinions on education in religion and ethics. How teachers perceive the education in religion and ethics today and how they perceive the thought of a common subject for all religions and ethics. Earlier studies shows that Finland is going more and more towards a multicultural society (Odiah, 2007; Mäkelä et al. 2017). Researchers have found out that the education in religion is not equal and that it is categorizing people into different groups (Salmenkivi & Åhs, 2022). In this master’s thesis I’m going to examine the teachers specific perceives and opinions about the education of religion and ethics today and how they perceive the education in the future. This master’s thesis is a qualitative study with a phenomena graphic approach. Six elementary school teachers from Uusimaa are the study’s informants. The material was collected by conducting semi-structured interviews with the class teachers. The interviews were transcribed and analyzed using thematic analysis. The results of the study showed that there are mainly two different perceptions about the teaching of religion and ethics today. These perceives correlates with how the elementary school teachers perceive the idea of ​​a common subject for all religions and ethics. Five out of six teachers felt that the current model should be changed and perceived a common subject positively, while one out of six teachers was satisfied with the current model and did not consider a need for a common subject. The study resulted in the following themes being highlighted: equality, practical arrangements, overlapping teaching, fear of marginalized religious teaching and community, understanding and world view. These themes were perceived by the majority of teachers as problematic in the current model and as themes that could be improved through a common teaching subject for all viewpoints.
  • Korkonen, Karoliina (2017)
    Objectives. The aim of this study was to examine the connection between coping strategies and personality traits of novice class teachers while handling mistakes. Accordingly, the more accurate research questions concerned a) the experience of making a mistake among novice class teachers, b) the nature of the coping strategies used in mistake-handling and c) the correlation between chosen coping strategies and the personality traits of novice class teachers. Earlier research has shown the connection between coping strategies and personality. Methods. The subjects of this study were four novice class teachers who had graduated from the faculty of education within two years. The material of this research was collected through a theme interview and a personality trait inquiry. The material was then analyzed with the help of theory-based content analysis and comparison analysis. Results and conclusions. The results indicated that social coping strategies were popular among the novice class teachers. All of the subjects seemed to rely on social support while coping with errors. These social coping strategies were seen crucial to the occupational wellbeing. Therefore, the accessibility of social coping strategies must be enhanced in the work communities in the future.
  • Ryhänen, Hanna (2018)
    This pro gradu study examines learning environment of early childhood education (later ECE) by the aspect to enable the goals of the new Finnish ECE plan. Previous study indicate that the learning environment plays fundamental role in child’s learning. This study represents the project called “Virtaa varhaiskasvatukseen”. Project took place in Lohja 2017. Main point of this project was to develop the physical learning environments of ECE to correspond the goals of the new Finnish ECE plan. Purpose of the study was to examine how well the learning environments of day care center enables the action of the new Finnish ECE plan and what kind of innovative solutions to sustain the goals of ECE were developed during the project. Four day care center groups including personnel, children and their parents participate to design, to execute and to evaluate the physical learning environment. Material of the study consisted of quality measurements done before and after modifications and some graphical and written material collected during the study. The material was analyzed by comparing the measurements taken before and after the modifications and to describe the different phases and effects of the project according to principals of design study. Study indicates that old facility of day care center does not enable the actions of the new Finnish ECE plan as well as the new designed facility. This revealed through quality measurements done before modifications. However, facilities can be upgrade without any major renovation. Some changes were done at the facilities that were part in this study. Differences between the facilities of day care center were decreased because of the changes that were made. Nearly all of the solutions that were developed can be utilized in wherever day care center.
  • Raivio, Johanna (2014)
    Employers are constantly increasing their interest towards communication competence and computer-mediated communication. The use of different kinds of technological applications in organizations and educational institutions is growing. The research on these applications is extensive, but is mostly quantitative and focused on synchronous (same-time) communication and learning results. The goal of this thesis was to find out adult students' thoughts and experiences of computer-mediated communication and computer-mediated communication competence in the virtual online classroom. The thesis was a qualitative case study, and it was carried out for a Finnish specialized vocational institute. The data for this thesis was collected by interviewing seven adult students, who had taken part in a virtual online classroom session in the fall of 2013. The class was deployed by using web-conferencing solution, Adobe Connect Pro. The interviews were implemented as theme interviews and the themes were partly based on Spitzberg's (2006) model of computer-mediated communication competence. The data was analyzed by using data-driven content analysis. The results indicated that adult students' perceptions and experience of computer-mediated communication were mainly positive and the use of different communication channels was diverse. The results indicated that the requisite communication competence in the virtual online classroom consisted of knowledge about communication context, skills to communicate in task-oriented and relationship-oriented ways and motivation to learn to use new computer-mediated technologies. In addition, instructors' communication competence was seen important in enhancing the interaction of the virtual classroom. The findings also provided information of students' user experiences of the virtual online classroom; its benefits, challenges and suggestions for improvement. Technology and connection problems in particular were seen as a challenge because they were seen to decrease interaction. This thesis provided information about computer-mediated communication competence in the context of new learning technology. The results can be useful for different kinds of organizations and educational institutions in planning, developing and using virtual technologies in distance education.
  • Humisto, Pia (2013)
    This study was part of a large research project FINNABLE 2020. In this Case Study educational ExerGames were used on 4th grade class. The aim of the study was to analyze students' and teachers' experiences about physical self-efficacy, motivation and how ExerGames fit in schools everyday. The study purpose is to develop educational ExerGame use in class, because there are only a few studies about new technology use in schools in Finland. The Case Study took place with one 4th grade class of 23 students over a six week period. The data was collected using beginning- and end-surveys, observing play situations at school, student Focus groups' and teachers' interviews. The data was analyzed using qualitative content analysis and quantitative methods. Students of study class had high physical self-efficacy rates. The concept of physical self-efficacy consists of persistency, time control, help seeking, expectations of success. The results of physical self-efficacy, internal- and external motivation were positive. Educational ExerGames motivated both active and inactive students. Physical activity and new technology interested students. Especially inactive students liked playing together ExerGames. ExerGames can be used to promote physical self-efficacy and motivate inactive students to move in an easier way. In the class ExerGames were used in many ways and students felt that they learned while playing, although there were only few playtime hours, because of many tight time limits and other restricting factors. ExerGames should be designed to fit the time-space path of the school more flexibly. Students saw ExerGames as very inspiring and useful. This encourages to find out how ExerGames could be better integrated in to schools' everyday life.
  • Nurminen, Kirsikka (2022)
    The purpose of this master’s study was to examine how and in what ways virtual reality has been used in art education in Finland. In addition, the aim was to examine and analyse what kind of advantages virtual reality can bring to art education. Previous research around the world have shown that virtual reality in education purposes can increase students’ spatial skills and motivation and it can enable new learning experiences. In this study, the results are being compared to the national core curricula of basic education and high school education. This study was carried out using qualitative methods as a multi-case study. The research material was collected by thematic interviews, including interviews of three art teachers and two high school students, who all had used virtual reality in art education during the last three years. Content analysis was utilized in the analysis of the material. In this study, virtual reality was used in a very student-oriented manner in both basic aducation’s and high school education’s art lessons, giving students the freedom to implement their own ideas and visions. The study showed that the use of virtual reality in art education enabled new kinds of experiences that would probably not have been achieved otherwise during art lessons. In addition, virtual reality enabled nearly limitless possibilities, supported creativity, and reduced the so called fear of blank canvas. Based on this study, virtual reality seems to offer new possibilites to fulfill the contents and achieve the goals of the national curricula.
  • Ovaska, Outi (2020)
    Aims. The aim of this thesis was to find out how virtual reality and augmented reality can be used in teaching crafts in the future. Virtuality has changed the world and it can be seen that virtuality is coming into teaching and schools. Previous research on virtual reality in teaching has shown that virtual reality brings benefits to teaching. The benefits of virtual reality have been highlighted in various contexts. The aim was to find out what kind of possibilities virtual reality and augmented reality are considered to bring to teaching crafts. Methods. Before we can think of the future, we must know the history and the present. The theory section of this thesis discusses teaching crafts in Finnish schools now and then as well as virtual reality and augmented reality. The research was realized as futures research and the data were collected with the Delphi method. The panel of experts consisted of craft teachers, craft teacher students and experts of crafts, virtual reality and augmented reality. The questionnaire was made with the E-lomake programme of the University of Helsinki. The panelists took part in two successive rounds of questions anonymously. The questions on the first round were based on topics arisen from the theory. The questions on the second round were created through qualitative analysis of the answers of the first round. Results and conclusion. The panelists found several different benefits, practical examples and ideas on how to utilize virtual reality and augmented reality in teaching crafts. The practical examples included learning new craft techniques, learning machines and tools safely, illustrating in a teaching situation and practicing skills independently. The discussions were not only positive, criticism and negative points were also presented. The result of the data analysis and thematic design was four main topics: 1) utilization of virtual reality and augmented reality in craft teaching, 2) benefits of virtual reality and augmented reality, 3) disadvantages of virtual reality and augmented reality and 4) the future of craft teaching. New technology is seen as an opportunity, but the most important aspect of handicraft is to be considered to be concrete handmade.
  • Airaksinen, Anni (2018)
    The important aspects of empowerment are good self-esteem and an ability to set goals for oneself. These are related to an optimistic view of the future and faith in one’s dreams. Empowerment is an individual process, but it can be supported by subtle solutions. Siitonen (1999) has developed a theory of empowerment which is classified into four sub-processes which are goals, capacity beliefs, context beliefs, and emotions. Doing things by hand, setting goals, feeling competent by succeeding, and getting positive feedback from others, are significant sources of satisfaction and they also support personal growth and empowerment. Today a lot of social interaction happens in social media and in virtual communities. Craft as a hobby has also found it’s place in virtual communities. The aim of this study was to understand and interprete empowerment through individuals experiences about hobby craft in virtual communities. Qualitative data was collected using electronic form during spring 2018. The form was shared through craft-themed Facebook-group called “Käsityön ystävien vinkkipankki”. The form included instructions about how to answer, backround questions, three open questions, supporting questions, and a possibility to share thoughts about the subject. The data was collected from 120 respondents and it was analyzed from 89 respondents with discretionary sample. The data was analyzed by content analysis and using Atlas.ti. –program. Data were compared to the empowerment theory by Siitonen (1999). The conclusion of this stydy is that crafts virtual communities have possibilities to empower individuals and crafts as a hobby have many meanings that support one’s empowerment process. For individual, the most important factors were feeling of success, setting goals, development of self-image by positive feedback ja development of one’s skills, as well as the meanings of craft as hobby that support mental health. In craft-themed virtual communities the most important factors for making empowerment possible for individual were sense of community, abetment, and positive feedback, as well as shared experiences that create sense of warm and safe atmosphere. Repondents also metioned that shared rules and boundaries were importat in creating a sense of community.
  • Laine, Joakim (2019)
    The purpose of this study is to implement immersive virtual reality (VR) technology as part of an environmental studies project in the actual complex school reality and analyze both the students’ and their teachers’ experiences and observations on the use of VR in learning and teaching. This study focuses on the user experiences and affordances that the appliance of VR technology brings forth in education. There are but few earlier studies on similar topics, most of which have been conducted in clinical settings. Three teachers and 59 students, 5-6th graders, from two different Finnish elementary schools participated in this study. The participants were all volunteers and took part in a nationwide VISIOT-project, coordinated by a nationwide Innokas Network. Its main purpose was to provide opportunities for trying out and developing virtual reality, augmented reality and Internet of things -technologies in education. The three teachers in this study applied a VR system that consisted of HTC Vive -device and Google Earth VR -program. The different ways in which the teachers ended up implementing the VR system turned out to be an important research topic in this study. The project went on for over three months, spanning from December 2017 to April 2018. The students assessed the use of the VR system during and after the project. Their experiences became another key research area in this study. Data was gathered with online questionnaires, pre and post-surveys for students, a test of the students’ spatial reasoning abilities, and with a pre-survey and innovative post interviews for the teachers. This mostly qualitative data was analyzed with clustering content analysis, where I would find similarities and differences in the participants’ answers and place them in schematized categories. The teacher’s encountered technical, spatial and temporal challenges, as well as challenges in orchestrating the implementation of the VR system. It appeared that VR’s implementation in education demanded more innovative scripts and different spatial, temporal and pedagogical arrangements than the two studied schools were used to. Albeit, the students adapted to the use of VR technology rather quickly and had a very positive emotional experience with it. The VR system was mostly used as a motivational addition to learning. Besides the visually enhanced exploration of the Earth and tourist role-play, the VR system’s actualized affordances included enjoyment and interest, realism and mental immersion, and mastery experiences. Students found the device as very comfortable and the program as user-friendly. Their conception of virtual reality was evidently affected by the applied VR system and its uses during the virtual field trip project. Despite of this, the students were able to imagine diverse learning worlds for VR. In addition to typical categories, they imagined high fantasy worlds and time travelling to the future. By and large, the students appeared willing to use VR technology again in the future. Their post-survey measures for self-efficacy and interest to engage with the technology were relatively high. The self-reported self-efficacy of boys was statistically significantly higher than the girls corresponding. The students found the VR program to be a credible source mostly due to the virtual world’s realism or resemblance with their experiences of the real world. Altogether, VR technology appears to be something that these 11-12-year-old students would gladly include in their learning environment, on the other hand, the teachers rightfully felt that the implemented VR system was too complex and demanding for permanent inclusion.
  • Lahtinen, Jutta (2021)
    Objectives. Virtual reality has gained a lot of interest with its new possibilities for teaching and learning, but research has focused on usability rather than lesson designs that support learning. The aim of this study is to examine how the elements of cooperative learning and relatedness are supported in a student group learning with one pair of VR headset. The study compared students’ experiences with a conventional workshop lesson and a lesson with a VR learning tool. Methods. The participants of this study were forestry students (N=35) both in upper secondary and higher education. Mixed methods were used, and data were collected using semi-structured thematic interviews and electronic surveys. The data consisted of two group interviews and one pair interview, as well as data from four surveys from each participant. The data were analysed with theory-driven thematic analysis and nonparametric quantitative methods. Results and conclusions. The results of this study showed that cooperative learning was less experienced in the lesson with a VR learning tool than in the lesson with a physical machine. VR tool was seen to encourage more individual work and decreasing communication between the user and the peers, negatively affecting the positive interdependence and promotive interaction between group members. The results also suggested that experiences of relatedness became stronger when changing from VR lesson to workshop and weakened when changing from workshop to VR, though these results were not statistically significant. The findings suggest that experiences with VR might be more positive when the tool is used as an introduction to a new topic in the studies. When cooperative learning of students is pursued, it is suggested that more focus should be laid on supporting positive interdependence and promotive interaction in a lesson design with a VR tool.
  • Lehner, Sophie (2023)
    Objectives. The purpose of this thesis was to explore how students perceive queer in/visibility in higher education. Queer is defined as a concept that includes queer pedagogy, queer theory, as well as queer as an identity. Previous research has shown that queering educational institutions was not sufficiently happening. This study aims to give an overview of the current state of queer visibility in higher education by investigating how students in one education faculty perceive queer in higher education. The major question driving the inquiry was if and in what way queer was visible or invisible to the students. Methods. The study was conducted by applying a thematic analysis to participants responses to a writing prompt. The thematic analysis was operationalised through inductive and deductive coding. The deductive coding was based on the theoretical concepts of invisibility as well as on the Ward-Gale model. Inductive coding was used to complement the analysis. Results and conclusions. The results of the study show a profound invisibility of queerness in higher education and limited visibility. Queer visibility was mostly connected to individual students’ visibility and the queer community. There is a clear lack of visibility in staff, curriculum, and higher education structures. The outcomes demonstrate the harm this can do on students’ well-being. Some participants portray being queer as something that is hard but also that it could have been easier if there had been more education on the topic. The study initially aimed to expand the Ward-Gale model; however, the results demonstrate that elements of the existing model are not being implemented in the higher education institution that served as the site of this study. I suggest that further research needs to be done on this topic and strongly urges institutions of higher education to increase queer visibility. Furthermore, I suggest implementing teacher trainings, making use of queer teaching materials, encouraging teachers to queer their teaching style, and organising queer events. One way to begin enhancing queer visibility is to implement the Ward-Gale model that is presented in this study. The article will be submitted for publishing to the European Journal of Higher Education.
  • Lavikainen, Iida (2020)
    The paper studies manifestation of children's visual literacy in their speech from exercises of giving interpretation of multimodal motion and static pictures, and that adults play significant supportive roles in developing children's ability of using language to express visual objects. The paper evaluates children's ability in expressing verbally visual literacy via the making of and interpretation of multimodal pictures as well as the significance of adults' role in supporting and empowering children's ability in their acquisition literacy on speech and interpretation of visual objects. The research is based on previous research on visual literacy. In addition to research on visual literacy, research related to the production and interpretation of children’s images is examined. Material supporting the hypothesis included videotaped motion pictures in which a researcher instructed six children (aged 4-6 years) to work in pairs and complete multimodal work on a tablet computer. The video obtained via participatory observation was analysed using a data-driven approach, in which children's effort in making and giving interpretation of the images presented for their exercises are individually analysed to support holistic perspective of the hypothesis. The study concludes that for the accomplishment of creativity exercises, children's ability in expressing verbally visual literacy manifests through verbal communication and abundant use of simple visual features and creative liberty, such as verbalizing different colours. And that adults can support and empower children to express verbally their visual literacy through creativity exercises and through encouraging them to give interpretation of their visual elements of choice. The formation of children's linguistic model is supported by their accompanying adults and is continuously developed while the children carry out creativity exercises and interpret their usage of visual elements. The study eventually concludes that children must find abundant verbal support from their accompanying adults to successfully obtain their verbal visual literacy skills.
  • Honkanen, Hilkka (2020)
    This study focuses on the uses of visual material (illustrations, tables, graphs, and videos) and their relation to text in upper secondary textbooks and the Finnish matriculation examination. There is not much research on how illustrations are being used in textbooks and high-stake exams, even though studies have shown positive results of the use of visual material in learning. The aim of this study was to provide more understanding on the roles of visual material and captions. The context of this study is influenced by the increase in visual communication, the central role of textbooks in Finnish classrooms, the critique towards textbooks that promote content instead of knowledge building skills, the national core curriculums that emphasize creative thinking and multiliteracy (LOPS 2015, LOPS 2019), and in the years 2016-2019 digitalized Finnish matriculation examination. The data of the research consists of the textbooks (printed and digital) of the first courses in psychology, biology, and English, and of the matriculation examinations (2018-2020) of these subjects. Altogether 488 visual elements with possible captions in textbooks and 127 in matriculation examinations were analyzed. The research approach used was qualitative, theory directive content analysis and the data were classified in categories in order to facilitate comparison. To support high-level learning, learning materials should support students in the areas of hierarchical building of concepts and theories, knowledge construction and application. The analysis showed that these features are somewhat more uncommon, and the main function of visual material is representative. Visual material has a significant role in textbook exercises and in the Finnish matriculation examination. However, they also carry some irrelevant, even cognitively burdensome features. Visual material in textbooks mainly indicates to the inner world of the textbook instead of external sources of information. The role of the captions in conveying the information was considered significant, especially when the pages of the books were abundantly illustrated. The visual material in printed and digital textbooks had only minor differences in their quality but notable differences in their quantity in this research. Based on this research visual material seems to have potential in both supporting learning and evaluating it, but illustrations should be used with consideration and care to avoid confusion and burdening the student.
  • Lähde, Meri (2011)
    According to the most prevalent view, there are 3-4 fixed "slots" in visual working memory for temporary storage. Recently this view has been challenged with a theory of dynamic resources which are restricted in their totality but can be freely allocated. The aim of this study is to clarify which one of the theories better describes the performance in visual working memory tasks with contour shapes. Thus in this study, the interest is in both the number of recalled stimuli and the precision of the memory representations. Stimuli in the experiments were radial frequency patterns, which were constructed by sinusoidally modulating the radius of a circle. Five observers participated in the experiment and it consisted of two different tasks. In the delayed discrimination task the number of recalled stimuli was measured with 2-interval forced choice task. Observer was shown serially two displays with 1, 5's ISI (inter stimulus interval). Displays contained 1-6 patterns and they differed from each other with changed amplitude in one pattern. The participant's task was to report whether the changed pattern had higher amplitude in the first or in the second interval. The amount of amplitude change was defined with QUEST-procedure and the 75 % discrimination threshold was measured in the task. In the recall task the precision of the memory representations was measured with subjective adjustment method. First, observer was shown 1-6 patterns and after 1, 5's ISI one location of the previously shown pattern was cued. Observer's task was to adjust amplitude of a probe pattern to match the amplitude of the pattern in working memory. In the delayed discrimination task the performance of all observes declined smoothly when the number of presented patterns was increased. The result supports the resource theory of working memory as there was no sudden fall in the performance. The amplitude threshold for one item was 0.01 0.05 and as the number of items increased from 1 to 6 there was a 4 15 -fold linear increase in the amplitude threshold (0.14 0.29). In the recall adjustment task the precision of four observers' performance declined smoothly as the number of presented patterns was increased. The result also supports the resource theory. The standard deviation for one item was 0.03 0.05 and as the number of items increased from 1 to 6 there was a 2 3 -fold linear increase in the amplitude threshold (0.06 0.11). These findings show that the performance in a visual working memory task is described better according to the theory of freely allocated resources - and not to the traditional slot-model. In addition, the allocation of the resources depends on the properties of the individual observer and the visual working memory task.
  • Punkari, Kerttuli (2022)
    Objectives. Recently, an increasing number of comprehensive schools in Helsinki have launched social media accounts, which they use to share visual images during the school days. The purpose of this study is to describe and analyse the ways in which schools portray themselves on the photo-sharing site Instagram, and how these visualisations represent the narratives of the Finnish comprehensive school and the National Core Curriculum for Basic Education. This analysis of Instagram images complements the research on the Finnish comprehensive school system, providing a new and authentic perspective on how schools wish to represent themselves through social media. Methods. This qualitative research is based on a data-driven visual content analysis. The material consists of 766 media images published on the Instagram accounts of seven comprehensive schools in the City of Helsinki during the three-month period between January and March 2021. The visual media were analysed using image analysis and thematic analysis. Results and Conclusions. The results of the analysis indicate that at the time of data analysis the visualisations by selected comprehensive schools in Helsinki are highly diverse. A series of images (Instagram carousel post) is the most common kind of post (83%). In half of the images (50%) there are no people. Of images containing people, groups of students (22%) are presented more often than individuals (5%). As a rule, the people in the images cannot be identified. The classroom (51%) is the most photographed learning place, and the next most frequent image location is outdoors (17%). Furthermore, five main themes emerge from analysis of the images: Steps of Learning (34%), Exhibition (24%), Our School (17%), Outdoor Activities (17%), and Current Topics (8%). The learning process, especially in arts, crafts, and home economics, is displayed in the images, as are the students’ learning outcomes.
  • Mönkkönen, Mimmi (2020)
    The goal of this master’s thesis was to search, what kind of advantages does peer group mentoring offer for HR-professionals and what kind of development of one’s expertise does peer group mentor-ing support. Theoretical framework of this study is based on observing four generations of mentoring (Kupias, Salo, 2014) related to three different kind of perspectives of expertise (Hakkarainen, Paavo-la, Palola, 2012). Different perspectives of expertise are seen as expertise as transferring knowledge, taking part in cultural actions and creating new knowledge. The biggest methodological difference between traditional one-on-one mentoring and peer group mentoring is working as a group and adapting the role of equal participant of the group. The purpose of this master’s thesis was to examine, what kind of roles are constructed in groups and how equal participants feel. One of the goals of this study was to examine, what are the best practices for a successful peer group mentor-ing program. The target group of this study consisted of 14 HR-professionals, who took part in Henry ry’s peer group mentoring pilot program. The main data of this study consisted of nine phone interviews, which were analyzed by semi-structured theme interviews. Data was analyzed by data-based content anal-ysis. In addition to content analysis this study has features of case study method. The goal was to gain on comprehensive description of peer group mentoring. Collegial networks and communal learning can be seen as strengths of peer group mentoring ac-cording to this study. Taking part to group conversations enabled personal development through scattered and disbanded resources, what can be seen as main benefit participants experienced in peer group mentoring. In this study peer group mentoring represented most participation view from the perspectives of expertise, as participants were able to reflect their own thoughts and learn new ways to develop their own work.