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Browsing by Author "Strandén, Nina"

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  • Strandén, Nina (2023)
    Tiivistelmä - Referat – Abstract Objectives. The aim of this thesis was to describe, analyze, and interpret how a collaborative virtual reality learning environment (VRLE) can provide opportunities to learn and practice work skills that promote student motivation and agency to learn. The research questions concerned how students perceived their agency and autonomy in different learning environments and how this affected their motivation, as well as the cognitive potential of the VR learning environment and how it promoted agency in learning. The study applied the Cognitive Affordances of Technologies Scale, CATS (Dabbagh, Conrad & Dass, 2010), designed to examine the cognitive potential of technology-supported learning environments (TSLEs) with a focus on the strengths and weaknesses of learning technologies in relation to the affordances in the environment. CATS was developed with the aim to help in improving the cognitive design of TSLEs to support purposeful and meaningful learner activities and learning interactions. Methods. The study involved 14 students participating in a forest machine course at Seinäjoki University of Applied Sciences. The students studied both in the VR learning environment and in the traditional learning environment. A mixed-method ethnographic case study approach (Torres Colón, 2020) was used to combine rich qualitative data from on-site observations, interviews, and video observations to complement quantitative data. The aim was to provide a better understanding of the research problems than using either approach alone. In this study, the approach was a pragmatic combination of methods (Seppänen-Järvelä, Åkerblad & Haapakoski, 2019), using all the methods that best enabled the research questions to be answered (triangulation). Results and conclusions. The main results showed that students generally rated their autonomy higher in VR groups than in physical groups, learning in a VR learning environment was meaningful and had a positive impact on students' motivation, and learning opportunities supported students' autonomy through meaningful teacher-student interaction and promoted student agency. A collaborative virtual learning environment, where teachers warmly regulate emotions through meaningful classroom interaction, can provide opportunities for learning and practicing work skills, thus promoting student motivation and agency. The VR environment was shown to provide opportunities for students to explore subjects that are interesting and meaningful to them, increasing students' intrinsic motivation. The teacher's role in supporting students' autonomy and agency is important, as students should be encouraged and guided to use the affordances of the VR environment. Teachers need to monitor, evaluate, and adapt different teaching methods to take advantage of the opportunities offered by technology. In the future, this may help teachers in post-secondary education and skills training and immersive virtual reality (VR) designers to further develop technology to enhance learning in VR.