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Browsing by Subject "VR"

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  • Utriainen, Elisa (2023)
    This master’s thesis explores vocational education students’ experiences of immersive virtual learning environment. The thesis focuses on experiences of learning vocational skills in an immersive virtual learning environment that is designed for the field of profession. The research method of this study was qualitive. Research data was collected by observing the students whilst studying and in semi-structured interview. The observation was to support the interview data. The participants were five vocational students who have been using im-mersive virtual environment as one of the study environment during their vocational studies. Data analysis was done by using content analysis. According the results the students do experience that immersive virtual learning environment supports the development of their vocational skills as a part of students’ individual learning path. Some students experience that immersive virtual learning environment supports their vocational skills transfer to working life and some students experiences that immersive virtual learning environment supports mainly theoretical studies. Students experienced also various challenges, both technical challenges and challenges to use the virtual environment.
  • Nurminen, Kirsikka (2022)
    The purpose of this master’s study was to examine how and in what ways virtual reality has been used in art education in Finland. In addition, the aim was to examine and analyse what kind of advantages virtual reality can bring to art education. Previous research around the world have shown that virtual reality in education purposes can increase students’ spatial skills and motivation and it can enable new learning experiences. In this study, the results are being compared to the national core curricula of basic education and high school education. This study was carried out using qualitative methods as a multi-case study. The research material was collected by thematic interviews, including interviews of three art teachers and two high school students, who all had used virtual reality in art education during the last three years. Content analysis was utilized in the analysis of the material. In this study, virtual reality was used in a very student-oriented manner in both basic aducation’s and high school education’s art lessons, giving students the freedom to implement their own ideas and visions. The study showed that the use of virtual reality in art education enabled new kinds of experiences that would probably not have been achieved otherwise during art lessons. In addition, virtual reality enabled nearly limitless possibilities, supported creativity, and reduced the so called fear of blank canvas. Based on this study, virtual reality seems to offer new possibilites to fulfill the contents and achieve the goals of the national curricula.