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Browsing by Subject "digitaalinen pelillinen oppiminen"

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  • Hirvonen, Satu (2022)
    Objectives. The purpose of this Master’s thesis is to assess the methodological quality of intervention studies examining the effect of digital learning games on the reading skills of children with or at risk of reading difficulties. Learning games can serve as a tool to motivate and engage in learning when a child needs more time and repetition to learn. Learning games are utilized in teaching, but the results for their effectiveness vary. The target groups for special needs education are small and heterogeneous in their skills, which makes it challenging to demonstrate the effectiveness of interventions. Methods. The dissertation was carried out as a systematic literature review using PRISMA guidelines. The studies to be evaluated were retrieved from the databases ERIC (Proquest), PsycINFO (Ovid), SCOPUS (Elsevier), Academic Search Complete (EBSCO) and Web of Science. The studies selected for review (n = 13) were published between years 2011 and 2022, were peer-reviewed and English-language intervention studies. The target group was children with reading difficulties or at a risk of reading difficulties, and the intervention sought to influence reading skills through digital learning games. The evaluation was carried out based on the criteria of the EPHPP framework. Results and conclusions. The majority (8) of the intervention studies were rated as strong, three as moderate and two as weak. For the study design, all were assessed as strong for evaluation, while for selection bias and blinding, all studies were rated as only moderate. For confounders, all but one was rated as moderate. Weak ratings were given to only a few studies for data collection methods and withdrawals and dropouts. Based on the results of this study, there is the most room for improvement in the reporting of these two parts to ensure the reliability of the studies.