Skip to main content
Login | Suomeksi | På svenska | In English

Browsing by Subject "hyötypeli"

Sort by: Order: Results:

  • Kivilehto, Sonja (2020)
    Objectives. The aim of the study is to observe whether a game designed to improve teamwork can have a positive effect on a teams' systems intelligence and communication when the game is not played. Methodology. This study is characterized by action research. The data was collected from public early childhood education and care units in the city of Helsinki. Four teams participated in the study, N=14. The teams that were selected for the study played Topaasia, a game designed to improve work communities, for three months, on an average of twice a week. Before playing the game, the participants filled a questionnaire called systems intelligence inventory (Törmänen, Hämäläinen & Saarinen, 2016). The systems intelligence inventory was repeated after the game sessions. The participants also filled a questionnaire measuring their experience of the game sessions. The questionnaire contained open ended questions and Likert-scaled questions. The questionnaire was modified from Hannula and Harviainen's Hyötypelaaminen kehittämistoiminnassa –questionnaire. Findings and conclusions. Regarding systems intelligence, there was no great difference before and after the game was played. Systemic perception however differed before and after the intervention. Change was visible in teams that were known to struggle with interaction and communication. The game experience questionnaire provided insight to questions relating to the usefulness of the game, and its influence on communication during times when the game was not played. Increased communication was mentioned in the open answers to the game questionnaire. Usefulness of the game correlated with high scores in systemic perception.