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Browsing by Subject "luovuus"

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  • Salomaa, Riikka-Liisa (2014)
    Objectives. In this study, the aim is to analyze whether the learning environments of drama lessons support creativity. Based on earlier research, creativity was understood as an ability that can be found in everyone. Creative environment, however, was considered to have several characteristics, two of which are; positive climate and student-centered teaching. The purpose of the study is to find out whether the drama lessons have positive climate and whether the teaching is student-centered or not. In addition, the aim is to analyze how these two phenomena function as a part of the creative environment of drama lessons. Furthermore, the aim is to test and develop The Classroom Assessment Scoring System™ (CLASS) observation tool in the context of drama lessons. Methods. The study is defined as a qualitative case study although some quantitative measures were also made. The subject of the present study was eight drama lessons which were given to pupils ranging from first to third graders. The research material was collected by videotaping two lessons from four class teachers all specialized in drama. The material was analyzed by using two of the CLASS observation tool's parts; one for observing positive climate and another for observing student-centered teaching. In addition to the CLASS tool, the research material was analyzed by measuring the time used for creative and student-centered action. Results and conclusions. The research shows that drama lessons support children's creative learning as pupils generated new ideas and solutions, on average, half of the time during the lessons. The drama lessons received high grades (5–7 on a scale of 1–7) with the CLASS tool, both in positive climate and in student-centeredness. This implies that the drama lessons' learning climate was positive and their teaching was student-centered. On average ⅔ (64%) of the time, the lessons were student-centered. The connection between student-centered teaching and creative action was clear as an average of 80 % of the student-centered action was also creative. The current understanding is that positive climate is one of the key components of creative learning environments. This is why it is justifiable to assume that the drama lessons' high levels of positive climate were one of the reasons why their learning environments supported children's creative learning. In conclusion, positive climate and student-centered teaching are key elements of the creative environment of drama lessons, and the CLASS tool offers one possible framework for developing a new instrument for analyzing the quality of teaching in drama lessons.
  • Lohko, Anna (2016)
    The aim of the study was to investigate ideas and idea generation of designers in free improvisation tasks at conceptual level in the experiment, planned primarily for the physiological and neurological measurements. My study was a part of the multidisciplinary research project Handling Mind: Embodiment, Creativity and Design which concentrated on studying relations between mind, body and materials combining the fields of psychology, neuroscience and creativity. The neurological study did not reveal what and how participants felt, thought and experienced during the experiment which was the main interest in my study. Previous research has focused on investigating various fields of the design process, as well as the ideation phase, but investigating idea generation in the context of neuroscientific research is a new and interesting chance for the research. The ideation phase represents an iterative and vibrant nature of the design process. Previous studies have brought out the meaning of available sources of inspiration, and designers' competence to adapt the essential parts of the original sources and transform them into design outputs regarding the aspects of novelty and functionality. Therefore, I developed my research questions concerning ideas and idea development in freely improvising tasks in a new design situation. The 30 participants participated in the study as volunteers from the School of Art, Design and Architecture in Aalto University from November 2014 to March 2015. They performed copying, designing or free improvising tasks by drawing or forming clay. I organized the Stimulated Recall (SR) interviews with my colleague to collect data. We selected the 15 out of 30 interviews to represent the data in our studies. I analyzed the transcript data by qualitative content analysis: the classification scheme was both data and theory driven. The analysis revealed that designers had different ideas emerging from internal stimuli, for example, from their mental library or they were impressed by external stimuli, for instance, material, tools and cup images from the experiment. The experiment represented an external design constraint: it confined the problem space and narrowed down the alternative solutions. Designers had concrete and abstract ideas, but also the abstractions of ideas were developed. They relied on familiar topic choices but also were capable of creating analogies. Even this minimalistic design experiment revealed that designers are able to use their mental sources of inspiration and capable of picking profitable stimuli from their surroundings in new and uncertain situations for adapting and developing ideas further. Designers sought meaning for their sketching and experimenting as well.
  • Lindfors, Laura (2019)
    The object of this study was to examine perceptions about collective creativity in working life by leaders who are in development positions. Our rapidly changing working life increasingly requires solving complex problems - that is, developing (entirely) new. According to previous studies, creativity is not just an individual trait but a joint process that is built collectively. Therefore, the object of this study is to examine how collective creativity can be led in the modern working life. Theoretical framework of this thesis is based on studies about collective creativity and leadership of creativity. This study relies on that notion, as well as assumes that creativity as a process can be led with different leadership methods and supported by organisational structures. This study aimed at analysing leaders’ perceptions of creativity itself, organisational structures that support creativity and their experiences in leading creativity. The data was collected from ten leaders working in development positions between July and October 2018. Interviewees represented organisations of different sizes from both public and private sectors. Theme interview was used as a method of collecting data. Interviews were recorded, their duration varying from 50 to 70 minutes. Data was analysed using theoretically driven content analysis which means that themes stemming from previous research were guiding the analysis. The results show that leaders have quite a diverse notion of creativity. They associated creativi-ty with innovating work done by teams, teams’ ability to cooperate and motivation. On a struc-tural level, leaders see that creativity can be supported by instrumental and social factors of the organisation as well as with a networked organisation structure. The results suggest that leading creativity is a complex process that can’t be wrapped up into a simple method or formula. Leadership has to be both situational and contextual. Different methods can be used when leading creativity, but a readiness to adapt the methods intuitively to the extent the situation needs is important.
  • Nikkola, Teemu (2011)
    It has been found usually to talk in the early childhood education in connection with the creativity about arts and skills and about play. In this treatise, the creativity is approached besides play but also from the point of view of the creativity of the everyday. The starting point for the study is the view according to which the creativity is complex interaction between a creative person and an environment. The theoretical body of the study is the Componential theory of creativity of Amabile (1996). The process which is open and product which is new and suitable or acceptable were defined creative. In the opinion of many researchers, the creativity is a phenomenon that has determined in a certain time and place so the creativity is examined from the point of view of the social constructionism. As creative processes in the day nursery it has been defined pretend play, child's involvement and children's agentive perception which is based on the Children's agentive perception theory of Reunamo (2007). The purpose of the study is to clarify how the child's personal factors and the social environment affect the creative processes of children in the day nursery. This Master's thesis is based on the Children's agentive perception uncovered study led by Jyrki Reunamo (2010) which was carried out in the spring of 2010 in Keski-Uusimaa and in Hämeenlinna and Taiwan. From the study, a name has also been used "on the sources of Orientation", a research project and development project. The study includes the children's evaluation sector, the observation sector, the children's interview sector and the evaluation sector of the pedagogic environment. 891 Children 1-7 year-old by age participated in the study. All the sectors which belong to the study of Reunamo were utilized in this treatise and the Finnish day nurseries or preschool groups which had participated in the study were marked off as the target group. The main component analysis, sum variables, the correlation coefficients, Mann-Whitney's U-test and Kruskall-Wallas test were used for the statistical examination of the quantitative material. In this treatise it was noticed, both the personal properties of the child and a social environment, that they affected all the examined creative processes which also had a significant connection with each other statistically. The definition of creativity was filled best by the participative answers. However, the number of the participative answers was only 8% in the questions concerning adults. That raised the question whether an attempt should be made to have effect so that the children's better participation also in the interaction with the adults would be possible in the educational culture of the day nursery. In the further study, the conscious building of the social environment which supports the creativity from a social constructionism point of view could indeed be an interesting task. The treatise is suitable for an examination of the interaction between the child's person and a social environment especially from the point of view of the creativity.
  • Halmetoja, Minna (2014)
    Objectives: The objective of my research was to describe the experiences and insights of pre-school and primary school teachers concerning visual arts as a content and subject area. The objective was also to describe and understand children's opinions of visual arts' teaching. In addition I observed the differences and similarities of teachers' and children's opinions. Methodology: My research was a qualitative research with characteristics of hermeneutical research tradition. I pursued an understanding research method while observing my research phenomenon, visual arts, in pre-and primary school teaching. Theme interview was the main information gathering method. I experienced the theme interview to enable natural and i conversation-like approach to the research topic. The research material was gathered from Kivistö-Aviapolis and Tikkurila areas in the city of Vantaa. I interviewed four pre-school and four primary school teachers, and four pre-school and four primary school aged children. Four municipal daycare centers and two primary schools participated to the study. Findings and Conclusions: The preschool teachers experiences concerning visual arts focused on the playful manner by which to learn and combine visual arts to the other content areas. Primary school teachers on the other hand integrated the visual arts to other subject areas such as environmental education. Primary school teachers experienced that time pressure made the teaching of the visual arts difficult. According to my research, there is not enough time to teach visual arts in every day settings. All of teachers who participated to the study experienced creativity and the development of imagination as the main content of the visual arts. Despite of this, visual arts manifested more as producing of visual art than as experience seeking activity in the pre-and primary school teaching. The usage of visual media was scarce in the teaching. According to my results, over half of the teachers do not use visual media in their visual arts teaching and therefore do not help the children to understand and interpret visual language. The opinion that visual arts' position has been diminished was shared by all of the teachers. Hence more time and hour frame was hoped for. Pre-and primary school children experienced the visual arts as a pleasant subject and study area. Children liked to work in a way that enabled them to use their creativity. The research results for the children show children's' holistic way to learn and gain experience in various learning environments.
  • Nuutila, Anni (2014)
    Craft education serves as a potential platform for students' creativity. The focus of craftwork studies has lately been changing form technique learning and product making to more creative direction. This is also evident in the new, 2016 launched, curriculum of craft education. The curriculum emphasizes craftwork as a more experimental and exploratory subject where different techniques and materials are combined. The purpose of this Master's Thesis was to develop new and more creative ways to teach craftwork. The project consists of three parts. In the first phase, different ideas were mapped by brainstorming and utilizing existing theories. Subsequently, based on the ideas from the first phase a teaching module was built. The execution of the scheme was documented by filming a video. In the last phase the video material was analyzed and creative activities were highlighted. Eventually, by combining the existing theories and observations from the video an outline for online material for creative craftwork teaching was develop. This teaching material aims to approach craft education from a more creative and expressive point of view. This project indicated that several factors affect the creative craft process. Giving enough time and encouragement to all students' individual craftsmanship proved to be important for increasing creativity among students. Possibility to explore different materials and techniques had also a positive effect on creativity. Team work, encouraging and casual atmosphere contributed also to the creative process. Teacher's role as a supporter and inspirer was also important. The produced web material is based on the observations from this study and also supports the new craft curriculum. The material is online and thus easily available for everybody. In addition, a Facebook page was created to encourage people for more interactive conversation. www.luovalanka.wordpress.com
  • Heiskanen, Mikko (2008)
    This work studied the creative process of musicians. The subject was chosen partly due to the attention given to creativity in social discussion. The approach was material-based, because during the work it became clear that the theoretical models describing the creative process in general did not provide adequate tools for the examination of musical creation. In this study, the creative process was defined as a process, which generated a work found by the musician novel to him or her. There were two principal research questions: 1) How does the creative process of musicians progress? 2) What makes a process creative? The main emphasis was on the first question, because the study aimed at modeling the creative process of musicians. The material for this study was collected by interviewing five professional musicians, each qualified by an expert of music to be creative. The interviews were thematically linked with each musician's recently implemented creative process. The work generated in the process was used as a stimulant in the interview. The main themes of the interview dealt with the musician's concrete action, cognitive functioning and affective experience during the process. Secondary themes included his or her goals as well as the factors that enhanced or inhibited the process. A material-based analysis was made of the interviews. The conceptualization and modelling of the creative process was founded on a phenomenological-hermeneutic interpretation. In addition to the primary interviews, also supplementary interviews were made in order to ensure that the description of the musician was understood correctly. Further supplementary interviews were made when the material was analyzed and results were deduced. This aimed at increasing the reliability of interpretations and conclusions. The study resulted in a four-level model representing the progress of a creative process. The levels were defined by means of the conception of state. The levels used in defining the process were 1) the state determining the potential of the process, 2) the state delimiting the process, 3) the state orienting the process, and 4) the state determined by the process. The progress of the process was described as changes taking place in the state. It was discovered that the factors having an effect on the creativity of the process were the dynamism of the process, the musician's work in relation to his or her inner standard and the impulses that caused variation in the musician's thinking. The interview method used in this study proved to be a very suitable tool in an examination of a creative process. Thus it may well be applicable in other research contexts associated with creative processes. The outcome of this study, the model of the progress of a creative process, should also provide a feasible basis for the examination of different kinds of creative processes. It enables a comprehensive examination of a creative process, simultaneously justifying the dynamic nature of the process.
  • Holopainen, Annmari (2021)
    Aims. Technology education in the first grades of primary school should be taught to the world of children’s experience because experiential learning has been shown to promote learning and the uptake of broad-based future skills. Creativity is utilized a lot in teaching that supports the experiential world of young children. Only little research has been done on the utilization of creativity in first-grade technology education in primary school. The aim of this study is to raise awareness of creative technology, education in the first grades of primary school and open up creative activities in technology dimensions. The aim of the study was to get an overview of creative technology education process and the occurrence of technology dimensions during that process. Methods. The research material was collected in the spring of 2021 during a project aimed at all first-graders in Finland. The project called Tämä Toimii! is developed by the Technology industry (2020). One class of 19 students and a teacher participated in this study. The class was from a medium-sized school in a medium-sized city of Kymenlaakso. The research material was collected using the teacher's notes, the researcher's direct observation and video recordings. The material was analyzed using the electronic Atlas.ti qualitative material content analysis program. Results and conclusions. The research results were presented using a Process-Rug analysis. A technology education project aimed at the first grades of primary school promoted the technological knowledge and skills of young pupils. As a result students developed a wide range of future skills. The technology dimensions were strongly present throughout the entity. Based on the research results, creative technology education that supports the world of experience and includes technological dimensions promotes the development of wide-ranging skills of young students.
  • Heinonen, Eeva (2018)
    The purpose of my research is to achieve as wide description of creativity as possible in the viewpoint of the students of Basic Art Education in Arts and Crafts. Creativity was seen to consist of four areas, which were creative person, creative process, creative product and creative environment. In this study these basic elements of creativity were seen in the perspective of crafts. In the theoretical framework the areas of creativity were linked with the whole system based theory of creativity, self-determination of the person, design and making of the product process and models of the creative process and product. The research question was: how the students of Basic Art Education in Arts and Crafts define creativity. By more specified questions the creativity was studied from the viewpoint of its four elements. The research was a qualitative case study and the data was gathered by interviewing six adult students who studied in advanced level of Basic Art Education in Arts and Crafts studies in Valkeakoski Lifelong Learning Centre. The method of the interview was half structured theme interview. The interviewees were free to tell about their experiences guided by appropriate questions. The method of analysing was a theory guided content analysis. Creativity was seen as self-expression and problem solving where open questions in the task giving gave the best possible starting point to creativity. Creativity needed inner motivation. This way the student felt the task inspiring and it was joy to work by one’s own free will. Creative craft making was seen to increase wellbeing and served as mental resources. The students felt that good skills helped their working. Typical to creativity was that the product developed and changed throughout the working process. In addition, creativity showed as a personal and aesthetic product by which one could express own experiences and feelings. The students wanted the craft product to be functional, come in handy and been properly made. Supporting, confidential and positive atmosphere in the group was seen to improve the creativity. Absence of competition, stress given by evaluation and time limits had a positive impact on creativity. By the results the positive attitude of the teacher rose into a crucial role. Inspiration and a real interest towards the students and an allowing attitude was seen to encourage into creativity. The teacher was seen to sustain the inclusive and communal working ethos and its impact to motivation and creativity was important. Creativity is a diverse phenomenon which includes features connected to personal qualities, process, product and the environment which all are connected to each other. Inner motivated person can work experimentally in a supportive and permissive atmosphere and the result is a personal craft product. Although the results give an example of a small group’s conceptions of creativity, they can be applied into craft as a hobby or craft in basic education in order to improve and promote creativity of the students.
  • Tikkanen, Juhani (2016)
    Objectives. The aim of this case study is to find out whether negative climate appears in primary school drama lessons. Previous research has shown that climate has a huge impact on schooling. A positive climate in school gives pupils a better opportunity to learn and provides pupils with more opportunities to be creative. Drama and creativity are strongly linked together because in drama, pupils work in creative way. A negative climate in turn reduces pupils' chances to learn and to be creative. Therefore, studying negative climate in drama lessons is of importance. In this study, I compared negative climate in drama lessons given by graduated classroom teachers' with those given by student teachers. I measured negative climate with The Classroom Assessment Scoring System™ (CLASS). During the study I also evaluated how the CLASS-scoring system worked in measuring the negative climate of the drama lessons. Methods. My study was a qualitative case study and the method was video analysis. I analyzed eight drama lessons with another student, Pauliina Kivi. The lessons were videotaped during the autumn of 2013 and the spring of 2014. Kivi used the same videotapes as material for her study. The level of the pupils in the videos varied from pre-school to third-grade. Four of the teachers in the videos were graduated classroom teachers who all had some kind of qualification for teaching drama. Other four were student teachers who had studied drama education as their minor subject. The videos were analyzed by using the CLASS-scoring system. A negative climate score was given to every exercise of every lesson. Results and conclusions. The results showed that negative climate took place in the observed lessons but the scores were low. One exception aside, the lessons of the teacher students received higher scores in negative climate than the lessons of the graduated teachers. However, none of the scores reached even the middle of the CLASS scale of negative climate. Therefore, according to this study, drama lessons do not have a negative climate in general. CLASS-scoring system turned out to be suitable for observing the negative climate in drama lessons. CLASS-scoring system can also be applied to evaluate how teacher or students create negative climate.
  • Ruohoranta, Jeremias (2017)
    Objectives. The aim of this study is to find out how language modeling appears in primary school drama lessons taught by teachers who are specialized in drama. Language modeling includes dialogical teaching which is highlighted in the new Finnish curriculum via student orientation and co-operation. According to recent studies, dialogical teaching improves the pupils' involvement and motivation to study by increasing conversations and interactions in the classroom. Language modeling also includes physical modeling of the teacher's instructions and the reflection of the students' activities. In this study I use The Classroom Assessment Scoring System™ (CLASS) as a meter which I have adapted to drama lessons. I used the CLASS-scoring system to find out what kind of values the drama teachers received with their two filmed drama lessons. I also estimate how suitable the CLASS-scoring system is in valuing language modelling in drama lessons. Methods. This study can be defined as a qualitative case study and the method was video analysis. I analysed eight drama lessons with my research partner. The drama lessons were filmed in 2013 and 2014. There were four teachers who each had two drama lessons. I analysed each lessons' language modelling with the CLASS-scoring system. Results and conclusions. All the drama teachers in this research received averages that were in the mid-range of the CLASS-scoring system. The teacher-led work phases of the drama lessons lowered the points of the whole lesson and student orientated work phases brought them up. Also the work phases where the teacher instructed the pupils by showing the example his-/herself, increased the points and the instructions were clearer. The CLASS-scoring system was well suited to simulating language modeling in the context of dialogue teaching and teacher's instructions.
  • Krouvi, Jaana (2021)
    Inventining and innovation pedagogy renew the content and pedagogy of education. New pedagogy changes teaching and challenges both students and teachers with open assignments. Schools have experimented with the invention pedagogy, which challenges students to develop thinking skills and encourages creativity and inventing New tools (Maker-case) and pedagogy have been experimented in 16 schools and preschools in the Helsinki metropolitan area. Teachers from various grades have participated in training provided by Growing Mind and Innoplay research projects. The present study examines with electronic questionnaire teachers’ (n=12) experiences of invention pedagogy, the use of materials in the Maker-case and changes in the ways of teaching. The analysis of the questionnaire directed the interview phase. The theme interviews (n=5) focused on the pedagogy and tools, their developmental needs, and suitability for teaching. The interview specified observations about the new pedagogy and understanding of the impacts, opportunities and weaknesses of teaching. The questionnaire revealed that the materials of the Maker-case and the pedagogy benefited those teachers for whom technology-based materials were new and who were eager to experiment with them in practice. Teachers' motivation to develop pedagogy and school practices clearly increased their willingness to experiment, and the development work was seen beneficial for the school, for students, and for teachers’ own competence. The materials in the Maker-case inspired all respondents, and most of them felt that the materials allowed them to practice technology-based invention pedagogy and encouraged them to use the pedagogy in their classrooms. The content analysis of the interview data showed that the new pedagogy is used to change one's own teaching to meet the objectives of the curriculum and to modernize teaching. The challenges were related to the lack of own skills and pedagogical support, and to the ability to apply the pedagogy to suit one's own group. According to the teachers, the tools in the Maker -case can be used to change teaching and to practice 21stcentury skills. Maker tools and invention pedagogy had a positive effect on the quality of learning. Open-ended challenges of invention pedagogy develop creativity and thinking skills and make learning more individual and effective.
  • Valla, Emmi (2018)
    Objectives. In this study the aim is to examine teacher’s actions from selected perspective. The perspective for observation and examination is teacher as a creative role model –observational instrument. This instrument is created using previous research and studies and it is based on CLASS-observational instrument (Classroom Assessment Scoring System). The idea behind this study and teacher as a creative role model –observational instrument is that teacher’s actions have significant influence in student’s creativity and especially creative pedagogical environment. Teachers actions as a creative role model were divided into three different categories; 1. teacher’s presence and nonverbal communication, 2. teacher’s participation and demonstration during drama lessons and 3. teacher’s flexibility as in use of time and willingness to change the direction of the drama lesson due to student’s offers and ideas. Methods. The study is a qualitative case-study. The research material consists eight process-drama lessons. Lessons were filmed by Larissa Säntti and Riikka-Liisa Salomaa back in 2014. The material was observed and analyzed using teacher as a creative role model –observational instrument. The research material was analyzed together with my research partner Jere Ruohoranta to strengthen and support the validity of this research. Each phase of each lesson got a value for all three categories. These values were then added together and means for each lesson were calculated. Results and conclutions. All of the four teachers we observed got mediocre or high values from every lesson using this observational instrument. Although there were some variance between the values teachers got, the quality of the drama lessons and teacher’s actions were high. Especially teacher D’s actions and lesson structure included significant amount of students’ own perspective to be heard and also active presence and participation on the behalf of Teacher D. The overall quality of the drama lessons we observed is very high from the teacher as a creative role model -point of view. The Teacher as a creative role model –tool is fit for the purpose of observing and analyzing drama lessons.