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Browsing by Subject "maker-kulttuuri"

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  • Volotinen, Iina (2018)
    The purpose of this Master’s Thesis was to study the various types of objectives and contents created in a makerspace set in Finnish comprehensive school, and to find practices for developing similar innovative learning environments. The starting point was a research problem according to which the infrastructure of several comprehensive schools is in many ways inadequate in relation to the latest national core curriculum (POPS 2014), and therefore it fails to serve the acquisition of 21st century skills. The larger theoretical framework of this thesis is a socio constructivist learning theory, within which I review research done on learning environments and learning by making, with emphasis on design-oriented maker-culture. Previous studies have shown that inadequate physical learning environments may have negative impacts on learning and well-being in schools. Furthermore, there is strong scientific proof that emphasizing student-centered education and self-direction furthers learning. The research subject was the makerspace of a design education-oriented comprehensive school, whose concept has been selected as an educational innovation for the international project HundrED. The research approach selected was a case study and its qualitative data collected discretionarily through expert interviews. Visual anthropology as a research method enabled the use of visuality as part of content analysis. The analysis revealed that the makerspace aims at creating wide-ranging contents and objectives across school subject borders. Design methods are applied to the makerspace as part of both official and informal teaching. Data-based content analysis yielded a narrative image of the various stages of the creating process, pedagogical thinking of interviewees, and the still developing nature of the makerspace. The results of the thesis can be used particularly in creating new learning environments, which are making their way into basic education. Additionally, the results can be applied to designing and planning new schools.
  • Niemelä, Oona (2017)
    Craft workshops and workshop events have become more common in our society. Functionality, Do It Yourself mentality is being made use of in many ways. The goal of this study was to examine different kinds of open workshops and to look at workshops from different angles. There were three points of views observed: Participants, instructors/organisers and customers. The objective was also to study what makes a good workshop and what goes in to planning one and to see how creative learning shows in workshops and how it can be supported. The study's research method was research interview. Collection of data was done in two different methods and analysed by Grounded theory. In the first phase of the study data was collected with an internet questionnaire. The questionnaire had common questions and questions where one can give their own view. The questionary was open to the public for one month from which 59 answers where gathered. In the second phase of the study data was collected with half structured theme interviews. People for the interviews were gathered through the questionnaire and through direct contact. The interviews were held four times and 6 people were interviewed in total. Different views were attempted to include in the theme interviews also. Interviewed were, one participant, one producer, one museum lecturer, two culture producers and a director of an art house. The internet questionnaires answers were analysed statistically and the open questions and interviews by content analysis. Different angles of the data where compared through Grounded theory. The saturation point between both data sets was looked at. The study concludes, that workshops are functional and their interaction is ongoing in real time. Workshops are being held from many different points of views and they can have different goals at their base. A good workshop is possible when goals are known and thought out with care. Development of creativity is possible in workshops and can be woken up when the facility, materials, atmosphere and of course instructions are supporting creativity. Craft workshops can work also as a means of learning and give its participants sensations of success and social interactions. These can advance the wellbeing of a participant in many ways