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Browsing by Subject "ympäristön havainnointi"

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  • Lehtonen, Ida (2018)
    Pokémon Go is a mobile game, which uses technology called Augmented Reality and location information of the mobile devices. About five million people all around the world still play Pokémon Go daily. The purpose of this thesis is to examine how Pokémon Go is shown in the lives of the families, which participate in the study. In addition, the impact of the Pokémon Go on children’s independent mobility is examined. Yet the purpose of this thesis is to examine how Pokémon Go effects to the family members' understanding of the environment. Six families from the Helsinki metropolitan area participated in the study. The data was gathered by interviewing families, nine parents and eight children totally. The method used to analyze the data were content analysis. Seven ways in which Pokémon Go was shown in the families’ lives were discovered. The ways were 1) slang of the game 2) the ways that families played Pokémon Go 3) social side of the game and increased 4) physical activity. In addition, Pokémon Go seemed to play important role in families lives through 5) learning, 6) emotions and 7) other actions. In this study were discovered that Pokémon Go has not remarkable affected on children’s independent mobility. Families’ earlier peceptions of the children’s independent mobility seemed to affect to children’s playing without adult accompanied instead. Based on the data Pokémon Go has had an impact on how family members understand their environment. This included how family members observed their environment, how the game was improved their navigation skills and learning about the environment and encouraged them to visit new places. Pokémon Go is shown in families’ lives in multiple and positive ways and it provides opportunities to learn about the environment.