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Browsing by Subject "Game development"

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  • Rantanen, Robert (2023)
    Manual creation of game content is often the most expensive and time-consuming part of game development. Procedural content generation offers an alternative solution, automatically generating game content with the help of algorithms. This can decrease the cost and effort of content creation inaddition to offering other benefits such as increasing the game’s replayability. This thesis investigates the current state of procedural content generation and how it is utilized in game development. A major part the thesis is investigating state-of-art open-source software that can be used for automatic generation of game content. We evaluate the usefulness and practicality of utilizing these tools in game development.