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Browsing by Subject "Ekapeli"

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  • Mattila, Pasi Juhani (2024)
    Finnish students' reading skills have declined according to studies published in the 2020's. Therefore, it is important to investigate how reading skills can be best practiced and developed. The objective of this bachelor's thesis is to determine what kinds of learning outcomes have resulted from playing the computer game called GraphoGame (Ekapeli in Finnish). This objective is approached through the means of conducting a review of intervention studies and other empirical studies on GraphoGame. The review is a review akin to a mix of a descriptive literature review and a systematic one. The studies reviewed reported on intervention studies and other empirical studies on GraphoGame in English. The keywords yielded 56 results of which 19 were eligible for the study according to the inclusion criteria. The included studies were analyzed and, for each study, the specific student participant population, length of play, the language of reading instruction and of the game as well as obtained results were noted. Playing GraphoGame was shown to increase knowledge of grapheme-phoneme correspondences, reading accuracy and reading fluency. The Polish GraphoGame (GraphoGame PL) study yielded results contrary to the other studies in that the best results at every testing point were obtained by the control group rather than the intervention group, but this result may be explained by the significant difference in reading competence at the beginning of the study: the control group was significantly better than the intervention group at reading at the beginning of the study.