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Browsing by Subject "http://www.yso.fi/onto/yso/p5354"

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  • Ratilainen, Anni (2019)
    Goals. This study focuses on a game and playing as a method of supporting the student’s independent language production in the beginning of language learning. For long games have been used to facilitate language teaching, and lately, they have gained academic interest. Whilst the majority of studies deals with digital games and applications, this study the focuses on interactional and non-digital games played in groups. The theoretical basis is functional and usage-based view on language learning, together with the idea of grammar learning as an implicit-driven process that ensues language usage. The view is in the initial stage of language learning and development of oral language profiency. This study explores a traditional method of language learning through new data and current theory. This study examines what kind of structure does the game provide for the interaction of language learner, what kind of speech does language learner produce during the game and what is the role of teacher in the game session. Methods. The study was carried out as part of the project Meeting in the middle at the University of Helsinki. Research data was collected in a preparatory classroom in Helsinki. The study was a qualitative case study that examined a game session where four preparatory class pupils and an instructor play an educational game called ‘Fish Game’ for 20 minutes. The video data was analysed with microethnography and with simple quantitative mapping. Findings and conclusions. The game appeared vital in supporting student’s own language production and verbal communication in the target language, Finnish. The factors that supported students to understand and produce new language were identified: the structure, rules and visual and physical clues of the game, the familiarity and frequency of interaction, the lingual schemas of other players and a frequent phrase. In addition to the actual game phrases, the interaction consisted searching for words and simultaneous conversations, expressions of turns and negotiations of the rules. The teacher’s presence appeared meaningful to the practice of playing, as she coordinated and guided the pupil–pupil interaction, helped pupils when needed and answered their question, solved conflicts and problems, created positive atmosphere and formed connections in between the pedagogic goals and playing. In comparison to previous research, this study emphasizes teacher’s role as a lingual model, support for language production and language corrector. According to these data, it seems that affordances appear continuously during the game, but teacher’s presence and actions among other things affect on how the pupils make use of the affordances.
  • Karisto, Annika (2016)
    Goals. The aim of the study is to find ways to support the execution of complete craft process by examining craft teachers' understandings of the concept of complete craft process and their ways to put it into practice in craft teaching. To find these ways and to assimilate the concept of complete craft process is topical issue at the moment, because craft teaching should instruct pupils to master the complete craft process according to the aims in the becoming Finnish National Curriculum (POPS 2014). Methodology. The study is qualitative case study. It was implemented by interviewing six craft teachers, which had worked in secondary school. The themes in this focused interview were structured on the strength of the previous surveys, which have defined the concept of complete craft process and suggested ways to support the phases of the complete craft process. These definitions and ways instructed also the content analysis of the transcribed data. There were also used the ways of phenomenology analysis in the examining of teachers' understandings. Results and conclusions. The teachers defined the complete craft process as pupil-oriented way of making crafts. In their opinion the phases of creation, design, making and reflection can be executed in the same time and repeated during the craft process. The phases can also get different kind of emphasis. Even though all interviewed teachers told a lot of reasons for the execution of complete craft process from the view of learning, some of them found reasons for craft teaching partially for example in teaching craft techniques. The teachers' ways of support the phases of complete craft process surrounded the themes of pupil-orientation, interactive learning, personal instructing and conceptualization of the complete craft process by documenting the phases. The supporting ways of execution of complete craft process can be divided to teacher's skills, attitudes ja pedagogic decisions. Pupil-oriented teaching requires that teacher has knowledge about pupils and openness for pupils' ideas. The teaching should also be done according to the pupils' skills. The assignments should instruct pupils to master the complete craft process within the limits of the using resources. The formulating of this kind of assignments presumes that teacher acquires the concept of complete craft process as the foundation of craft teaching and motivates pupils by engaging and encouraging them in the craft process.
  • Mäkinen, Juuso (2016)
    Mikael Soininen (1860–1924) and Matti Koskenniemi (1908–2001) were two of the most distinguished thinkers in Finnish educational thought in the 20th century. Soininen's books Yleinen kasvatusoppi (General Pedagogy) and Opetusoppi I and II (Didactics I and II) dominated Finnish teacher education from the turn of the 19th and 20th century until World War II. Then Koskenniemi's Kansakoulun opetusoppi (Elementary School Didactics) abolished Soininen's former works. This denoted a major change in Finnish educational thought. This Master's Thesis is a historical and philosophical analysis of the educational systems of Soininen ja Koskenniemi. I compare and assess Soininen's and Koskenniemi's views on the nature and history of pedagogy as well as their worldviews, anthropology and views on education in order to find out what this paradigmatic change in Finnish educational thought consisted of. Soininen's approach is philosophical whereas Koskenniemi's is more pragmatic. According to Soininen, the task of pedagogy is to combine psychology with ethics in order to generate moral human beings. Both Soininen and Koskenniemi see pedagogy as consisting of an old bad and a new good one while both seeing themselves as representing the latter. Soininen focuses on the moral upbringing of the individual whereas Koskenniemi stresses the inseparable connection of the individual and the community (school class, home, nation). Soininen wants to foster first moral and then patriotic human beings while Koskenniemi wants to foster first patriotic and then moral human beings. Despite their many differences, Soininen and Koskenniemi agree on many basic educational principles. Former research has not adequately stressed this point.
  • Fredriksson, Marketta (2018)
    The explosion of the international networking and the rapid development of mobile networks challenges the learning process to take place in the Internet. E-learning is a central aspect in the international educational cooperation. Due to the exponential growth of higher education in the developing countries, the quality of education is more important than ever. There is an immediate need for the reliable research evidence for well-designed online education in the developing and politically unstable countries, where the development aid is targeted. The combination of the exponentially increased demand for the higher education and rapid development of mobile technology requires all parties of the co-operation to map out the success factors of online education as well as investments based on research data and training to work in the online environment. In this thesis, the challenges and possibilities of online education in Kenya were mapped out and the results of analysis led to identifying the success factors. The research method was an integrative literature review. The information retrieval covered multiple databases and was carried out extensively with explicitly executed literature searches. The searches from relevant databases were conducted and finally 17 articles were included in the review. The chosen articles for the review were identified on the screening process according to inclusion criteria and analyzed with a theory driven content analysis. The analysis was based on literature related to the current state of the e-learning infrastructure and e-readiness of universities in Kenya. Analysis resulted in five dimensions which contributed the research problem. The analysis highlighted how the technological, operational, pedagogical, social and impact factors were affecting the success. The review exposed the central challenges that should be taken into special consideration, when planning the pedagogical and technical implementation as well as resourcing of the online education projects in eastern Africa. The results can be utilized in the education field in development projects and in planning of international joint degrees. The majority of challenges in the blended learning education are related to scarce resources, the weakness of infrastructure and rapidly growing number of students. In a country like Kenya, it is rough for a university to cope with these challenges alone.